Part 19: Episode XVI: Pyro
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Hopefully Kir wont be ganked while we march back to Hiddbury to wrap up this chapter. Now I realize this little world map bit is so we can use a Tent before the inevitable chapter boss battle. I hate this games lack of goddamn auto heal areas. Oh well... Lets see whats shaking in town since we left.

Music: Deadly Gamble (I am really sick of this song already.)
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Oh hey, Hydor managed to save himself from that off-screen monster attack. Good for him considering the party seemed not to care in the slightest.
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Setsuna runs out of Hydors house. Forget about her ailment, shes fine now...
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A whole gaggle of monsters has come to rumble. The image of a pair of squirrels rolling a large snowball and standing atop it in defiance is kinda hilarious to me. Doubly so with grown adults treating it as a real threat.
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Suddenly the entire squadron of cutesy artic critters and mysterious woodland fox women are immolated in a sea of writhing hellfire. As god intended.
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Kir runs over...
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The partys reunion is interrupted by...
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...Holy shit, WHAT?! Who let a goddamn mech stroll into the village? You people really need to hire some town guards or something. This is ridiculous.
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Alright, Kir has joined the party officially for realsies this time around.
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Though... Despite Kirs build up as this being his big debut and having unlocked his true power... he is absolutely objectively the very worst character we could bring into this battle. Even Setsuna, who has sat out the last chapter and a half while not leveling or upgrading for the last three hours, is still a better choice than Kirs factory stock basic ass for this, an actual somewhat challenging boss battle.

Music: Relentless Advance
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But ehh... You know what? Lets give the kid a chance. Time to take on the chapter boss: The Timeslave. I think they just call that a salaryman in the Japanese translation.
Timeslave has a very healthy 2329 HP. Id like to say there is some mild enemy scaling with our characters levels to account for all the weird HP totals for bosses but nope... Theyre completely static. Its like they keep drawing numbers out of a hat for the bosses max health.
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Offensively, the giant golem is no slouch. It can just shoot laser beams out of its face. No fancy attack title. Its just a laser beam. Deal with it and its 80-100 HP of damage.
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If thats not enough, it also has a missile punch which does... well... roughly the same amount of damage actually. The point is, this big boy hits hard considering two attacks are enough to ace Kir and three to take out Endir or Nidr. But theyre only single target strikes, so its manageable enough.
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On the other hand, we could just lock this colossus down with Blowbeat or Nidrs Blunt Blow to cause paralysis and give us breathing room to go on the offensive instead of having Endir waste MP healing everyone up every few turns. What? Of course a three story stone golem can get paralyzed. Why wouldnt it?
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We may as well talk about our new party member, Kir. Remember that sweet fireball he did to roast all those monsters alive? Yeah... Turns out that is literally the only skill he earned from restoring his original innate power. Turns out you still need to train in magic (or slot the appropriate magic stone in your blinged out necklace) to perform anything beyond a Level 1 mage, you dumbass.
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Fire does an OK amount of damage, in about the 200 HP range with Momentum buff backing it up. Its just that is all Kir can bring to the table here. Like Setsuna, Kirs physical attacks are absolutely trash.
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Though, Im going to let you in on a big thing about this game in general: All the magic oriented characters are actually garbage liabilities. Theres barely any situation where a party of heavy physical hitters is less effective than having a mage or two on board. Especially since Endirs Aura covers healing for a generous portion of the game.
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Locking down Timeslave with Paralysis and beating on it with Endir and Nidrs physicals while Kir shoots the occasional fireball is well and good. But eventually Timeslave will fall under 33% health and that whole strategy actually becomes kinda essential.
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I dont think Rampage buffs any of Timeslaves stats. But... remember the whole Timeslave name? Well, he starts living up to that a bit by beginning to cast Stop on our party. Unlike a few status effects in this game, Stop does here exactly what it does in any other RPG. That character can no longer perform actions for about three turns worth of time.
I got pretty lucky here, because during this battle Timeslave decided to cast Stop on Kir which... yeah, not a big loss on the war effort, if were being honest. Later on, he cast Stop on Nidr which, while it was a heavier blow it was still manageable. If Endir gets locked down, then things can start going sideways since hes kind of our healer AND hes the only method available to undo Stop with Momentum Aura.
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On top of stopping one of our characters dead in their tracks at a time, Timeslave has also learned to rocket punch TWO of our party members at a time. Which is why we really dont want our healer coming in here and getting locked out when the boss is dealing 100~ HP in damage to two characters at a time. And why we definitely want to paralyze this jerk again ASAP before he gets too carried away.
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There is also one last lingering thread to this battle. When Timeslave is down to just a single blow left, it is a REALLY good idea to top off everyones health before delivering the final strike. Especially, Kirs if hes in the battle.
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Thats because Timeslave is one of those real sore loser bosses that self-destructs when theyre defeated and it deals a whopping 150-175 HP of damage to the entire party. My first wipe in this game was this fucking attack going off with zero notice. I was kinda cheesed as thats some real bullshit to pull without warning with a boss that doesnt even have a real AOE attack otherwise.
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In any case, thats the Timeslave battle. Lets stuff those three magic shells into our pockets and celebrate... and perhaps discuss what in the flying hell that monstrous stone golem thing was all about? Spoilers: We will not.

Music: Moment of Respite
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The three kids from earlier run up...
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Yo, hold that thought. Someone else wants to say goodbye to Kir...

Music: Farewell
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Kir runs up to the phantom...
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And thus in a somber farewell, Kir fucking ROASTS THE SHIT out of the ghost of his brother Tor. Thats pretty hardcore, kiddo. But I'm pretty into the ghostbusting methodology.
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And so the youngens wave goodbye Kir as Chapter 5 draws to a close. So... I guess we taught a child how to set things on fire in this town... Im not sure if thats an improvement or not from the previous city... Oh well! Lets mosey...



Video: Timeslave Boss Battle