Part 33: Episode XVI: There Was a Hole Here...

New Music: Road to Closure
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Well Ill be a monkeys uncle! Its more snow! The paradigm has shifted in this new biome. Lets get explorin.
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I dont usually show off the pick-up junk. But Euphoria Pumpkin is hilarious to me for some reason. Especially since I started this recording session while cooking for Thanksgiving.
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Despite the claims of this region being the Fridging Mountain Range there sure is a lot of open snow wasteland. Heck, theres even a region called the Barren Plains. Lets see if this one is more eventful than the past throwaway side areas...
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Survey says: NOPE! Im not sure what else we ought to have expected. Though, its not entirely without points of interest. A bit to the north we find...
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...a small forest, running counter to both the barren and plains part of this area description. And some dude hanging out constructing a massive pyre. So umm... whatcha doing out here, guy?
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Yep. Thats all there was to that area. Im not sure what they were going for with those fields with a single weird NPC hanging out. I think a couple are used in endgame sidequests. But more often than not, theyre for jack shit. Anyway, to the north there is that massive purple barrier nobody seems to bother mentioning. Still can't pass it.
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So we will continue further to the north still and reach the next sleepy hamlet that will surely not have any localized drama or conflict requiring our partys intervention to resolve. That would never happen in this game.

New Music: Simple Gratitude
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Gatherington, huh? I mean, I guess its a step up from Royburg but not by much. Lets see what the townsfolk are up to here.
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This suggests there exists high-pitched voiced lumberjacks and that is clearly incorrect.
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Julienne faints.
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Julienne picks herself back up...
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Gloomy Old Woman walks off...
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Alright, lets explore this town and do the usual RPG thing for a spell. The local pub is the first building in town. As usually, Weppy & Talis merchant has gotten far too drunk and kicked out of the establishment. Well come see him in a minute.
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The usually suspects of the Apothecary and Magic Emporium spritnite dealer are camped out here.
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It has been two fairly lengthy dungeons since the last time we hit this guy and theres a good 35,000 G in profit to be made dumping all the materials weve gathered off countless dead penguins and snake monsters. And with it, a handful of new Spritnites to equip and seldom use.
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Endir has gained a Life spell to resurrect fallen party members. Kir got his shit kicked in during the last dungeon when I tried to tag him in for some levels. That is literally the only death Ive had of a party member in battle. And even then, I just shuffled his corpse to the B-Team roster and went on my way.
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Nidr is grabbing another way to slash folks with his massive sword. Unfortunately, Wind is not a real element in this game so its just another whatever physical tech.
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Kir is continuing his journey to become a reckless pyromancer and now can summon fountains of magma to pour on unsuspecting foes in the alternate dimension where Serge died and I actually ever used Kir.
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And finally, Julienne gets a fairly useful Tech where shell stab folks every time one of her allies stabs someone. Real good team builder, that one.
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Leaving the bar, were now flush with smackers, which is good since theres a whole new set of weapons available. Two new weapons, in Juliennes case. Well, we dont want to spoil our newest party member. Plus Endir and Setsuna both picked up new weapons in the previous dungeon. So well refrain from upgrading them for a bit. But the rest...
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Aeterna has a new dagger that looks like a prop from a high school drama club production. But it is somehow better in every way from the Chaos Rune Blade, so what are you gonna do?
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Nidr has gained a dragons tooth with a hilt attached to it. Which would be cool and all, if it wasnt wrapped up with bandages like that dipshit Cloud Strife cosplaying as Vincent Valentine version of Cloud from Kingdom Hearts.
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Kir has upgraded from a magical girl wand to... dude, this is just Sailor Moons wand. That doesnt even make sense for Kir, hes a pyromancer. See, this is why I never use you in battle, Kir.
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Finally, Julienne is casting aside her ancient family heirloom lance for one with a fancy ribbon. Despite the description claiming it ought to buff the heck out of defense, it seems to actually buff the hell out of Juliennes attack and barely raise defensive stats. I feel like the entirety of the weapon system was both overambitious and completely rushed.
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Anyway, that is about all for this town. Theres a bunch of townsfolk milling about in a village that just follows a slope east up a hill (with the cranky woman from earliers hut at the top) but none of them have much of interest to say. Beyond the weird cave across the mountain that none of them can seem to remember and nobody has bothered to check out ever.
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So I guess its up to us to sort out the situation and bravely venture northward to seek out this mysterious cavern...

Music: Road to Closure
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Found it! It was literally about a mile outside of town. Straight up the first landmark visible. Good job, everyone. The mystery is solved.
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The
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Due west of Gatherington is an unnamed Abandoned Village off a desolate peninsula. Surely, there will be something worth pillaging from the ruined town...
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...Youd think that. But nope. This is just another one of those weird locations with a single wandering NPC waiting for the elements to take them or whatever their end goal happens to be. Here we find...
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Alright, thats all the exploration for this region. Guess were just gonna have to hit the Fridging Caves. Ya know, since its been at least three dungeons since weve seen the cavern template.

New Music: The Strength of Time
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Aww shit, son! This ice cavern is glowing purple! This is some next level business going down here. You didnt think I Am Setsuna was just going to reuse the ice cave layout a third time. Yee of little faith.
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Fridging (this word feels like someone forgot to use spellcheck on Frigid) Caves is home to the Uppa. Hey, the tutorial boss finally made the palette swapped transition to common enemy. Good for him. These boys pack a fairly meager 370 HP and just kind of swipe at a single party member at a time. Occasionally, theyll Howl to raise their attack and lower the partys defense. But they do have one dire trick up their sleeves...
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BEEEEEEEEEES! These bears can pull a REAL dick move and just conjure up a swarm of angry bees to descend upon our party. This hits the entire party for around 50-75 damage and is just plain rude. I mean, its impressive a bear has both gained the abilities of The Pain and done so in the fantasy Arctic Circle. But still... real rude attack.
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On the plus side of dealing with a swarm of angry bees, these guys are just a piñata of materials if we get creative with our Momentumd up Techs and debuffs. Particularly, if we use Combo attacks to kill em (pretty much any Momentum buffed physical attack counts as a combo) they drop White Bay Laurel Wreaths. Which are pretty handy as they may lead to the obtaining of a broken ass Spritnite shortly.
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The cave itself is rather uneventful, beyond the bears and bees. But there is a new weapon for... Aeterna... Who we just dropped 5300G to get a new weapon like ten minutes ago... Goddammit.
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I cannot even get that mad because... well, look at this thing! Its amazing. Its a walrus dagger. Its adorable, dumbest thing and I absolutely love it. Also, murdering all the Uppa in this cave nets us a good 10,000G so its not a big loss. I Am Setsuna is not at all good about rationing new weapons pick-ups. But man. Walrus dagger...
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Amazing Walrus Dagger aside, the party eventually reaches a dead end at the back of the cave. Probably best to investigate this, eh?
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Aeterna touches the glowing cavern wall at the dead end of the only path through the cavern and wouldnt ya know... magic bullshit!

Music: Faith
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Welp! Alright then. Back to the village we go! One of these times were just going to encounter a dungeon with a village nearby and simply move on without obstacles. No we wont.