Part 21: You will follow her and stay with her
5. You will follow her and stay with her, but you will be careful about the possibility of falling into traps.quote:
You will follow her and stay with her, but you will be careful about the possibility of falling into traps.
You'll see that there are many of them, because the floor is covered with them.
"There is a White Deer," you ask the White Deer, who seems to be leading you to the Grand Mage's room.
"I'm sorry, but I cannot hear you very well," the White Deer replies.
"You have magic eyes. You must have been a Follower of the Light when you were young, but now you have started using your powers to help others. Do you like my song?"
"We must stop! They will be here any minute!"
You turn around and see the entrance of the Grand Mage's office. The door is open.
"I am not supposed to go there!" you exclaim.
"That's the point of this quest. Go there, you will see the power of magic!"
The door closes behind you, and the White Deer leaves.
You start searching for the Grand Mage wand:
You take a short cut, and after some minutes you finally see it on the floor of a well in a hidden room. You put it in your pocket.
The magical brown air smells like mint:
"What is it? A mint?" It is a trap! But you were careful:
"I can smell the scent of mint. This must be the key to the Temple of Cephal!"
"Maybe..." you whisper.
"I am not that stupid, you can't!"
A voice from the door comes:
"Then you need to calm down" says the Grand Mage. "I will help you on your quest: and that's a promise."
He laughs with delight.
"Maybe it won't be so bad after all."
The smile on his face is very charming:
"I don't believe it" you gasp, "I will find out about what this gift can really do for me...and I will be a happy man...if only for a little while!"
You look at the mirror, and suddenly you see:
1. The Gazing Turtle (that you didn't see last time)
2. The Grand Mage's cup
3. The White Deer
4. The Power of Magic
5. The Shadow of Death
6. The Troll
7. The Wolf
8. The Unfortunate Story
9. The Shadow of Death (really evil)
10. The Shadow of Death (really good)
11. The Host
12. The Great Sword
13. The Holy Basil
Thom "Mantis" Stormfist, the Master Barbarian (Lv 2.6) // [Assassin] Sebastian (Lv 1)
Attributes
- Wisdom 11[+1]
- Luck 6
- Charisma 6
- Intimidation 3[+1] (Intimidates)
- Swim 1[+1]
- Athletics 0
- Endurance 10[+1]
- Health 10
- Stamina 15
- Stamina Recovery 10
- Determination 1[+1]
- Desperation 1[+1]
- Honor 1[+1]
- Shoot 1[+1]
- Impress 1[+1]
- Useful 1[+1]
- L 1[+1]
- Summon Bones: Click on the corpses of people you pass to pull out your buffs - your greatest tool in manipulating the board. The more bones you have summoned, the better of a buff you will have.
- ENDURE: affects the architecture of the Great Pyramid.
- Magic Spell: ??? the last time we have tried to cast it, we got interrupted by a skeletal arm.
- [Armor of the Fire】 [Cruel / Mysterious / Great] [Vengeful / Confident / Sarcasm]: ??? we gained these skills when we leveled as an [Assassin] Sebastian.
- Glide
- You can now use the special ability which allows you to make a weapon (you have made a Bow Shotgun)
- Rune Stealer: You can steal from the memories of other people.
- A full doctor (that has already been used to cast Summon Bones)
- A miniature full moon
- A Rune
- A familiar sabre
- A Bomb
- Enchanted broadsword
- Enchanted quiver
- Magical leggings
- Find your friend, Uriel.
- Solve the mystery of the so-called Missing Objects.
- Discover what happened to the doctor.
- Help your brother Sebastian, the demi-God get back on the dev team.
- Find the Grand Mage's wand to gain access to the Forester Temple. ✓
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