Part 16: The Ordeal of Air
Last time we went through the Beetle Forest of the Netherworld and finished the Ordeal of Fire which turned out to be the Ordeal of Doubt. Today we face the Ordeal of Air in the Dragonfly Forest of the Netherworld. First off though lets talk to Ni.





One new option appeared from talking to him last after finishing the Beetle Forest of the Netherworld. The other dont reveal any new stuff or arent changed at all so lets ask him about Koris.




Well that seems to be a trend. Maybe Ra or Mu can shine some light on why he left the village to its fate. For now we say our goodbyes to Ni.


Anway we leave the central chamber and go to Ra to purify our new minions and merge them.
Here are the 3 that will accompany us into the next Forest as well as one I created for fun but who proved to be a bit too weak for what was to come (he got 3-shotted by a same elemental spell).

He is a mix between two Patdregs and one Patbaran from the Moth Forest. He is a fast physical attacker and comes with the Deva Agni spell.

Here I mixed old Bumblebee with 2 Hackaroos in order to turn him into a speed Attacker like Patdog above. He also comes with the Deva Mahli spell and Sel Selahm the Status prevention spell (as well as Malti and Maltis which doesnt mater given his M.Attk score).

Cant go wrong with good old turtle although its starting to fall behind as its defense starts failing to help his speed deficit.

Good old Arlazu got mixed with a hydra and a tree to skewer his growths towards magic and give him access to all the valuable spells. Still he doesnt perform as well as I thought and got destroyed by monsters in the next forest (especially since only one is fire elemental). Therefore he has to sit out for now.
After we finished merging and spinning we head over to Mu to sell the silk we got.






Oh I see... wait what!? These morons sacrificed the wife of their protector who also is the only one enabling him to do his job and then are suprised to see him go? With great assholishness comes great idiocy apparently...


And nothing of value was lost...
Alright, time to head into the forest.




And were back in the Dragonfly Forest. Like the Beetle Forest before it, the Dragonfly Forest of the Netherworld also use the same layout as its real world counterpart. As such Im once again limiting the coverage of the forest to new minions and differences instead of showing of every screen weve seen before. With that being said lets have a look at our first opponent of the forest.



Hirasag and Amasag are magical speedster. Both tend to have around 40 magic and speed e.g. about 5 points faster than our fastest minion and almost double as fast as our turtle. If they get you in the back than they will double Levant even with the Little Bird equipped and triple turn him if you have any of the slower weapons ensuring he dies without you having any say on it. Also most physical minions have horrible magic defense making them pack even more of a punch and hybrids or magic focused creatures lack the HP. Luckily they tend to come alone and have horrible defense on their own to the point where they die in one physical hit against their weakness. Unfortunately Speed seems to determine evasion as well meaning they like to dodge these blows and waste your MP. Both come with the strongest spell of their elemental e.g. Vahlia and Ulvia as seen above. They also can absorb your Mana with a non-elemental attack although the encounters are probably never going to last long enough for them to use it. Annoying creatures overall. I catch both and move on.

As you may remember the upper path leads to where we fought Kikinak and this time leads to our fight against the Disciple of Air. Alas there are some minions to be caught on the other path and treasure to be found. If you dont care about it though, you can literally finish this forest in 5 minutes similiar to the Beetle Forest. We however want to catch all those minions and get all these treasure so we go down the left path further into the ruin.


Next up is our meeting with Skarunga and Dogle. They are the complete opposite of the Flying Mouth Creatures we met ealier. They are fairly sturdy and have good physical attacks but severely lack in speed and missed our dog minions more often than not. Dogle has a non elemental power attack and a normal fire attack while Skarunga got a +Power elemental attack. Both also have an all attack spell they are never going to use due to their atrocious magic score. Due to their ass speed they are much more managable than the magical beast although it can take a while if you dont want to blow your MP. Once more both versions are caught which levels Levant up. He is now a Hero.

Here is the new capture melody that comes with the advancement.
Capture Melody - Hero


Zulmoo is quickly summarized: Big Ball of HP and defense but otherwise completely unremarkable. But his Brother Mugoo is the King Asshole of this forest concerning random encounters. They are the same as far as stats go e.g. huge Hp and Defense scores (as well as magical defense) but in contrast to Zulmoo they have the Ad Roqua spell that affects you like Flesh to Stone. Here is how an encounter is going with them: They cast Ad Roqua on you and then defend until you turn to stone killing you instantly. Thanks to their huge HP and defense you usually wont kill them fast enough to finish the fight before you turn to stone (especially since they tend to come in pairs and flesh to stone ruins your speed and accuracy). You basically have 2 options: Have an air minion with Sel Selahm to prevent 3 castings of the spell from affecting you and then burn all your MP to kill them as fast as possible or you have to buy tons of Ikari Powder and switch in Levant every so often to counteract the Stone spells which will burn through resources fast. Best bet after catching at least one of them is to run though as all minions give similiar experience points according to their level and there are minions on the same level in this forest that arent completely annoying to fight.
We catch them and move on (and run away from any following fight with Mugoo).

We find this weapon where we fought the Poacher back in the real world. It has a chance to stun but will slow us down considerately which is foolish to do, especially in this forest. So it wanders into our backpack.


Meet the last new minions of the Dragonfly Forest of the Netherworld. Geenwee and Karn are middle of the line minions with a slight edge towards speed and attack. They both come with their respective Deva spells and non-elemental attacks that destroy your mana. They are probably the least threatening minions of the forest and also share the highest level with Mugoo/Zulmoo so use them to level up your minions. Both are caught and we explore the rest of the forest.

We find a Skeleton Key at the place where the Secret of Killing was back in the real world. Now weve done everything we can so its time to confront the Disciple of Air.

Before confronting him though we go to the left here.


We find some more stat oils and some sleep spores. Onwards to the boss.
Disciple of Air voiceacting




















And so we fight the Disciple of Air aka the Wind Boss. As with the previous Disciple there is a constant deva spell active. Here its Deva Mahli symbolized by the raging Whirlwind around the battlefield. I summon Patdog to deal with this boss and the Wind Boss summons his creature.

Which looks disgusting and in no way like a creature symbolizing the Air. But whatever.


As for its attack: He can summon a whirlwind which targets your magic defense.


He also like to punch you after grappling you with an elemental attack. All in all though this boss is easier than Tuturis since he cant evaporate you MP you can deal good damage to him. Patdog also uses his elemental advantage and his speed to get turns. In the last attack you can see me guarding to regain some MP in order to finish Seterian off since normal attacks are not adviceable at all.


The Wind Boss itself is a push over unless you are seriously hurting already. He learned his fighiting from E.Honda and tries to constantly headbutt you into oblivion. Like the Disciple of Fire he also is not Air aligned so use an air minion to use the constant Deva spell against him to finish things quickly.

And thats it for the Disciple of Air and the Ordeal of the Dragonfly Forest of the Netherworld.

We gain some more Walnuts for our stack.





















Next time:
We finish the Spider Forest of the Netherworld and confront the Chosen One of Darkness in the conclusion of the main game.