Part 118: Foreigners
The Saurus posted:
Do you think there's any chance we could actually recruit more people to our clan? We could do with a larger fyrd even if our women are fighting now too. And if we have above max crafters, we're probably running low on farmers.

So we paid 5 goods to piss off Wolf weaponthanes a bit and (maybe) kill these things. Horray.




Anyway, Earth season. As you can see, we have more children than people making food. This is a problem, since children don't actually provide anything for us, and there's no child labor option.

Luckily, vagabonds enter our clan without any pesky kids tagging along, so they're the perfect solution! (other than the fact that it hurts clan mood a bit)


Two unknown people come to you seeking temporary refuge. They seem to be foreigners; they do not know the proper greetings, and know only the trade language. Their clothes are tattered, and it is hard to say where they come from. "We need food, place to stay. Will fight. Fight bravely for you, especially from horseback. Will stay for ten, fifteen seasons, no more."
-Allow a volunteer to sponsor them as guests.
-Ask what kind of people they are.
-Have the chief sponsor them as guests.
-Offer to initiate them as Orlanthi.
-Refuse them.
-Send them to another clan.






