Part 210: Orlundi



That was easy!


Next on the list: Orlundi.

We finally have a pile of goods to throw at people instead of cows!

After that it's Fire Season, but both our raiding targets are paying tribute to us. How problematic.

So I send a cattle raid towards the Undaroli. It won't really piss them off, but everyone else around is either an ally, paying tribute(and I'm pretty sure cattle raids break your "no raids while you're paying us" oaths) or someone we're trying to get into a tribe.


That's right, we got caught, were facing a superior force, used the "OH GOD RUN AWAY" strategy, and got cows(and horses!) anyway.

The Orlundi clan, known for its rich crop yields, entertains your proposal for a new tribe. They want each clan of the new tribe to give them fertility magic every year. They want a treasure. The Orlundi also want an agreement that no clan of the tribe will trade for grain with outside clans as long as the Orlundi have surplus grain to trade.
-Abandon negotiations.
-Agree to give them fertility magic. (We can give "a token amount", "Some but not a lot", or "all a prosperous clan can spare")
-Agree to trade restrictions.
-Demand favorable trade terms for other clans in tribe seeking Orlundi grain. (The standard is 10 cows for 20 bushels of grain; we can have the Orlundi give 22, 24, 26 or 28 bushels for ten cows.)
-Promise them a treasure. (Our treasures are Humakt's Sword(gives a boost to killing as many as possible in battle), Splendorbread(gives us a point of magic(or maybe two; nobody seems sure about this) each Earth season), and the Sacred Clod(basically nukes another tribe to death in the rare event of tribal warfare).)
-Give gifts.






