Part 232: Boundary Dispute
I love all you silly people who think the game will let us decide to go back and kill them all after we've chosen to make peace. (Hint: It won't. KODP is very "no takebacks" about this stuff, and I'm not going to savestatescum every single time we change our minds about something.)![](1-capture_001_27102012_215633.png)
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What the hell did we even do to piss them off so much back in Heortland, anyway? We sure as hell haven't done anything to them since arriving in the Pass.
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Healing seems to prioritize weaponthanes, so this lets us get our weaponthane levels back to normal AND heals a few wounded farmers while we're at it.
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I build the Stone Wall before we piss away all our goods on shiny objects/peace proposals doomed to failure/shits and giggles. The game is quite vague on what individual fortifications do, but they all seem to help.
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Considering the technology level of Glorlantha, you'd expect most kids to die of some sort of disease before reaching adulthood anyway. Cheer up, Jorator!
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Orendal, a small stead-holder, accuses Baranthos, his neighbor from the Undaroli clan, of moving the boundary stones between their pastures. Baranthos denies this, and complains that Orendal is trying to use the clan chief to steal from him.
-Offer Baranthos a cow if he drops his claim.
-Send an emissary to the Undaroli.
-Tell Orendal to drop his claim.
-Tell them to resolve the dispute by arm-wrestling.
-Threaten Baranthos if he doesn't drop his claim.
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