Part 253: Horse-Spawn Camp

By popular demand, future repeat events(other than ones where our response is heavily dependant on current circumstances) will be dealt with without voting so we can get on with things already.

It's fire season, and we desperately need more weaponthanes. I'd like to get more horses so we can get more than a few at a time, but I'd also like to stand a chance against incoming raids while our trader is out.

Although not even the few I could hire right away were enough.


Casualities were roughly equal on both sides, but in the end, our shit got taken from us.

I've already used three turns this year just staying on the weaponthane treadmill. Jesus christ.


An exploration party returns to report that they've seen members of your clan who were taken by the Horse-Spawn. They escaped detection by the horse nomads, and know how to get back to the particular Horse-Spawn encampment where your people are kept as thralls.
-Hire warriors from other clans to rescue your clan members.
-Send a rescue party for your clan members.
-Send a rescue party to free all thralls in the Horse-Spawn settlement.
-Tell the clan that you can't risk losing any more people.
-"We will rescue them when we are stronger."





