Part 319: Elf Summoning
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Loricon, no! You're not supposed to double-dip in what thing you irrationally hate! (Or rationally, since in this case the elves are our ancestral foes).
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Also, I'm summoning evil so that we don't go an entire LP without ever seeing our ancient enemy.
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Our explorers to the north have been a rousing success! Although I don't get to see what relics they found, because the elves noticed our magical middle finger.
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One of your carls, Kenstrel, was injured by an arrow while helping to clear a forested patch of the tula. Neither he nor his companions saw his assailant; although they were sober and alert. The arrow is simpler than those used by your people. It's crafted from a single piece of wood, and unusually sharp. Apart from tending to Kenstrel's wounds, what do you do?
-Perform a curse-lifting spell on Kenstrel.
-Perform a ritual of divination to identify the assailant.
-Sacrifice to the gods for protection from unseen foes.
-Send a war party out to search for the assailant.
-Step up patrols.
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