Part 319: Elf Summoning


Loricon, no! You're not supposed to double-dip in what thing you irrationally hate! (Or rationally, since in this case the elves are our ancestral foes).


Also, I'm summoning evil so that we don't go an entire LP without ever seeing our ancient enemy.

Our explorers to the north have been a rousing success! Although I don't get to see what relics they found, because the elves noticed our magical middle finger.


One of your carls, Kenstrel, was injured by an arrow while helping to clear a forested patch of the tula. Neither he nor his companions saw his assailant; although they were sober and alert. The arrow is simpler than those used by your people. It's crafted from a single piece of wood, and unusually sharp. Apart from tending to Kenstrel's wounds, what do you do?
-Perform a curse-lifting spell on Kenstrel.
-Perform a ritual of divination to identify the assailant.
-Sacrifice to the gods for protection from unseen foes.
-Send a war party out to search for the assailant.
-Step up patrols.






