Part 322: Saraska Returns 1
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Ale solves every problem.
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But wait! There's more!
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Fedarkos, king of the Colymar, comes to your tribal moot. Accompanying him is Saraska Bright-Eyes, the woman who says that prophecies make her the future queen of a great Orlanthi nation in Dragon Pass.
-Give gifts to other clans; warn them against Fedarkos and Saraska.
-Let it be known that you are willing to receive gifts from Fedarkos.
-Take him aside and warn him against Saraska Bright-Eyes.
-Take Saraska aside and warn her against Fedarkos.
-Forbid him to address the moot.
-Wait and see what happens.
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(Hell of a time for the tribal king to be injured, isn't it?)
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Fedarkos has no right to address the moot.
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Our position within the tribe is weak. If we wish to have an influence, we must first give gifts.
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If we make the wrong decision, we could gain the enmity of the Colymar, and lose the respect of our own tribemates.
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Fedarkos sees Saraska as a means to power. He is flattering her, and Saraska is drunk on her dreams of a kingdom.
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The other clans hate us, so we should argue the opposite of what we truly want to happen.
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Fedarkos has no certain right to address the moot. Our king can grant him the right, however.