Part 334: Dwarf Thralls
Holy shit, that cigar smoking duck. Good to see that the trend of That Fucking Duck continues even outside of KODP's art.
Just what our crusty old lawspeakers need: lotion!
The game's description of this makes it sound much more useful than mere lawspeaker forehead lotion. It says that it "turns the clan ring's practice of the law into magic for our herds." Herd magic is always a good thing.
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Now to bash some Blue Jay's faces in.
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Penterest is much more helpful than Jarolor is. So is outnumbering our foes that much, but :shh:. I enthrall the captives because we're currently sitting at zero thralls, and that's just shameful.
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The tribal mood started off happy, went down to optimistic after Saraska exploded, and is now contented. I'm not sure whether contented is better or worse than optimistic, since I can't seem to find a ranking of tribal moods anywhere. If nothing else, at least our tribe isn't in a bad mood.
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Cow disaster has been averted. Until you guys get the bright idea to murder one of our nobles on Uralda's heroquest, anyway.
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Let's hope Vandarl doesn't get any bright ideas from this.
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Tana and her assistant Randalyar, of the Hiordlings, comes to offer you thralls. "These are dwarfs, who come from the underground tula Dwarf Mine. They behaved improperly towards us, so we took them as thralls. They are hard workers, and do not complain. We need horses, and so will reluctantly part with this pair of dwarfs for a quartet of stallions."
-Agree to the price; free the dwarfs.
-Agree to the price; use them as thralls.
-Decline their offer.
-Offer them two stallions instead of four.
-Speak out against the taking of thralls.
Note: We have a metric shitton of horses.
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