Part 358: Everything Else
Clearly this time the event chain is done forever.
Now let's pound some heads!
We outnumber the Blue Jays solidly, and we did wither their sword arms recently, but I toss in a sacrifice to Humakt as insurance.
Why does it seem like everyone gets awesome magical fighting powers except us?
I. What. But.
Why the fuck do we keep losing when we have every advantage?
Enerin is back with so-so news.
I do a curse divination on a hunch...
...but there are no curses responsible for this. Clearly I should be propitiating dread Arengee more.
Oh look, a Blue Jay cattle raid. Whether we win or lose this one, at least our objective will kill a bunch of the fuckers!
There we go.
Now to see if we can get rid of one of our Barntarites.
And for more wheeling and dealing to get other clans to like us!
The Undaroli are under the bizarre impression that we need more stuff, but I gladly give them a reciprocal gift.
And now we feast! Expect to see a lot of this, since I've pretty much run out of things to do in Dark season now that we know all the important blessings. (and the non-important ones are for gods like Odayla who get "learn my blessings" omens)
Why won't you fuckers die!
I try having Eurmal curse the Blue Jays again, and just get this. It's better than nothing, I guess?
Sora Goodseller, a trader-priestess of the Talking God, comes to offer you what she says is a great treasure: a whirlwind, trapped in a small clay jar. Sora says that when the jar is opened, the wind will roar out and sweep through our foes.
Yes, the game decided to be nice and deliver a treasure to our front door. I just buy the thing since all the options are basically just "do you dicker with her" and "spend 40 or 60 cows?". (or you can refuse to buy it or trade a treasure for it, but why the fuck would we do that when we have heaping piles of goods?)
Now to kill some more Blue Jays. A lot more Blue Jays.
Well, we technically accomplished my goal of killing Blue Jays. Not very well, mind you, but there are a few dead Blue Jays now.
Speaking of death, let's try getting rid of this guy again.
I'd say this means we're officially not the Bad Luck Clan anymore, but you all saw how our raids are going.
This year was light on events (let alone vote-worthy events), so it went by rather quickly! It's kind of ridiculous, really.
The omen is a non-issue, since this is a heroquest year anyway.
Pick a heroquest for us to do, and mention any other goals we should have this year. A * indicates we've done the quest since forming a tribe.
Humakt The Champion. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.
Chalana Arroy Heals the Scars*. Possible rewards include healing the sick/wounded, mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.
Elmal Guards the Stead*. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.
The Making of the Storm Tribe*. Possible rewards include improving the tribe's mood, regaining the king's favor, reconciling our tribe with another clan, gaining tribal regalia, making our clan king-makers, improving our reputation or political abilities, and making the quester a strong leader.
Orlanth and Aroka*. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread and the Klanth from this.
Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.
Lhankor Mhy Finds The Truth*. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).
Issaries the Conciliator*. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.
Uralda's Blessing. Rewards include making our cows more valuable or healthier, gaining a herd of cows, gaining a (useless) magical cow, increasing the cow knowledge of our people or the quester, protecting our cows from bad fortune, gaining dominion over bulls and bull-headed people, and being a highly efficient way to send female nobles off to their death.
People we've expressed an interest in improving: