Part 367: Derik Returns 2
Elmal won out by a hair, so I prepare a massive sacrifice and...
... Why do we even have a magic kite to help sacrifices reach the gods if we can send them 50 cows and the godtalkers aren't sure if it helped or not?
Another legal case, another divination.
Well, this seems rather cut and dry.
Just what we needed: MORE HORSES.
Time to start tossing stuff to the kings of other tribes.
Although I really would like to continue to improve the attitudes of the clans that don't like us, so we stop getting pain-in-the-ass unprompted raids like this.
Looks like it's time for our Barntarite to be a hero!
That was supposed to be a euphamism for him dying in combat, not being an actual hero. Although given the recent tale of the Battle of the Stormriders, maybe our enemies just base their retreats on how insane we are that day.
Still, our insane battle tactics got us a victory.
Bastakos then reveals a mechanic I didn't know about. I've had games where you're blocked from building more temples due to a lack of worshippers, and assumed it was a population thing. Apparently it's actually an interclan relations thing. Not that it matters right now, since our sheep growth is breaking even with temple maintanence.
Let's see what's over here! Perhaps we'll find treasure! Or at least an event!
Okay, it might be a good time to sacrifice to our ancestors for Protection.
Why weren't any children initated as adults this year?
You know the drill. Yearly goals, and pick a quest to do. A * means we've done the quest since forming a tribe.
Humakt The Champion*. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.
Chalana Arroy Heals the Scars*. Possible rewards include healing the sick/wounded, mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.
Elmal Guards the Stead*. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.
The Making of the Storm Tribe*. Possible rewards include improving the tribe's mood, regaining the king's favor, reconciling our tribe with another clan, gaining tribal regalia, making our clan king-makers, improving our reputation or political abilities, and making the quester a strong leader.
Orlanth and Aroka*. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread and the Klanth from this.
Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.
Lhankor Mhy Finds The Truth*. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).
Issaries the Conciliator*. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.
Uralda's Blessing. Rewards include making our cows more valuable or healthier, gaining a herd of cows, gaining a magical cow, increasing the cow knowledge of our people or the quester, protecting our cows from bad fortune, gaining dominion over bulls and bull-headed people, and being a highly efficient way to send female nobles off to their death.
People we've expressed an interest in improving: