Part 411: Telmori War 1

With the town built, we now have a third point of Destiny to further our endgame successes. I put two points of magic in quests to satisify the "what if a heroquest opportunity pops up in an event?

And the game plunges into an event before I get a chance to do anything else!

Word reaches you that the Culbrea and Colymar tribes are fighting a war with the Telmori, the strange and savage folk who are part man, part wolf. Orlanthi losses have been heavy, because the Telmori know the land well, and have magics unfamiliar to the Orlanthi god-talkers. Although once hostile to one another, the tribes have united behind a war leader called Hauberk Jon. Under his leadership, the Orlanthi have rallied somewhat, but their cause still seems desperate.
-Attack the Colymar now that they are weak.
-Attack the Culbrea now that they are weak.
-Convince your town-making allies to help you fight the Telmori.
-Do nothing.
-Tell Hauberk Jon you will make peace with the Telmori if he agrees to build a town.
-Tell Hauberk Jon you will make peace with the Telmori on his behalf.






