Part 226: 1347: Barkman
We tried to trade treasures with them, but they just laughed at us. The nerve!
While exploring to the west, members of your clan encounter a drooling, wild-eyed hermit, dressed in a suit of bark. He froths at the mouth, dances a little jig, and then says, "Ah! You are from the Kuchulainn clan. The spirits have whispered things about you. You are headed for doom -- doom, I say! A blue boar will cause disquiet among your hogs! This will be but the first of many catastrophes to befall you! The only way to stop this is to sacrifice a thrall to Kolat, the spirit-herding god. If you do not have a thrall, you must sacrifice a treasure. If you do not have a treasure, you must sacrifice ten cows. If you do not have ten cows, you must sacrifice five horses."
Ignore him.
Sacrifice five horses to Kolat.
Sacrifice ten cows to Kolat.
Sacrifice a treasure to Kolat.
We can afford to sacrifice five horses.
Kolat is Orlanth's brother, the God of Winds and the Master of Spirits. He is not a god we normally worship.
This man is just a frothing madman. We can safely ignore him.
We have many treasures. We can sacrifice one to Kolat for good fortune.
We must do anything possible to avert this doom!