Part 250: 1349: Sacred Time
Hooray! A rusty shard of metal, and twenty goods! We should offer to keep treasures for all of our neighbors.
Anyway, I was looking at the trade screen and I noticed something.
Missing File: ASadDay002.pngWe'll get this as soon as we can — however it might just be gone forever, sorry! If you know where we can find it, please get in contact
The Blue Jays moved CLOSER too us? Those morons. There's only one response to such an act.
Senseless slaughter.
Anyway, the wolves continue their long tradition of being pretty chill guys, and agree to open trade routes with us.
ZENTHORINGS! Our anger will last for a thousand generations!
They had a good run.
At least the Blue Jays have seen the light, and agreed to pay for the right to breathe. Excellent.
We have way too many kids these days. Also, I'm really dubious about the child system. Hear me out... I don't think I've ever seen more that 23 children become adults, and sometimes we only get seven or eight. But children remain children for fifteen years--which SHOULD mean one fifteenth, on average, of the children should become adults. Given that we have 490 kids, we should have 32 or 33 kids, on average, become adults every year, but that just doesn't happen. What's going on with those wretched crotchspawn?
Plus, the new shrine to the goddess Kero Fin we have now? It prevents our children from dying. Joy.
Anyway, it's a new year, so we've got some options.
Establish trade routes.
Make allies.
Buy treasures.
Sell food for cattle and goods.
Wage War.
Explore the Tula, Kero Fin, the Dragonewt Wilds, the swamp, or the outreaches of the pass.
Bother the gods.