Part 281: 1352: Poltergeist

I send Brangbane and five of our weaponthanes, along with Elmal's Amber (the skirmisher bonus item) to the dwarves, seeking to trade.

There are two possibilities: One, that this item is profoundly useless, and has a minor effect on harvests or something. Two, that it gives a bonus against the most terrifying enemy in the game--the Random Number Generator!
I have no idea which it is, or how to test it.

Darndrev, a young, energetic farmer, on the road to prosperity, asks the clan council for help. He claims that his stead is haunted. Objects move about. wailing noises come from nowhere. Darndrev's wife and child have even seen an apparation.
Conduct a lawsuit against the ghost.
Launch a thorough investigation into the haunting.
Order Darndrev to move, burn down his stead.
Recommend that Darndrev move.
Send a debotee of Ernalda to bless Darndrev's house.




