Part 11: Day 22: Left Behind
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We're skipping ahead quite a bit.
Music: Sacred Moon
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Trading Ethers for Fires. You can see that we're quickly running out of spaces.
And we got a Hi-Potion from beating that Zip Slasher. Not even remotely worth it since we don't even have space for it.
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Huh? What are you talking about?
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Axel's right there, so the
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Fine. Let's go do our mission.
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Sounds simple enough.
Music: Lazy Afternoons
Music: Sinister Sundown
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The Guardian is our second "new" Heartless that's just a recolor. The first one is Scarlet Tango which I forgot to mention because I confused it with Red Nocturne (which was in KH1). The Mega Shadow isn't recolored since it's just resized.
![](15-heartless.png)
The Minute Bombs are...bombs. They normally attack by headbutting, but it can also start a countdown. After the countdown ended, it will explode. Or you can also cause it to explode by using fire. If they exploded, you still get the Hearts but you won't get the chain bonus.
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![](17-treasure_2.png)
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These three treasure contains a Potion each.
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Watchers start appearing inside the Underground Passage.
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The gates also start appearing inside the passage. They work the same way as before.
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Not opening that gate leads to a 3-way intersection with one of them blocked by this gate with a different color.
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At the end of the other way is a chest with Blazing Shard.
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The switch to open the cyan gate is in the room barred by the yellow gate. All the other entrance to the room is blocked by colorless (unopenable) gates.
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And the way forward is blocked by the magenta gate with the switch right next to it. And a reminder that you can't examine things except treasure chests when there's enemies around (enemies not shown).
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The last treasure chest is in the room with the cyan switch. This mission automatically ends once you kill the Watcher, so make sure to get it before then. If you forgot it's no big deal. You can just do pick it up later on the holo-mission and leave without finishing it. Oh, and all weapon panel ends in "Gear".
When we go through the area that was barred with magenta gate...
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![](27-Roxas_2.png)
Not sure why they put it there, but whatever. We still have to go through the side street, so it's not like it's warning that the Guardian is in the next area.
New Music: Tension Rising
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The Guardian only has one aatack: A big laser. It deals a third of Roxas' health, but it's very easy to avoid: just move left/right when he's going to shoot.
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I think this is a good time to talk about status effects, since Axel's having it right now. Each of the 13 elemental attacks will cause different effect, which is status ailments (SA) or special attacks (...also SA but I'll call it AE for attack effects.)
1. Nothingness -> Null Defense (AE): Attacks ignore defense. Can be brutal, but it's not actually a status effect so it's just a matter of luck whether this procs or not.
2. Space -> Shoe-glue (SA): You can't jump, thus you can't do aerial combos/glide/whatever. Signified by a 1 ton weight (like Axel there). Magic makes this a non-issue unless the enemy is immune/you ran out.
3. Wind -> Air-toss (SA): You'll get tossed into the air, unable to do anything and taking more damage. This effect ends once the character lands back on the ground. Signified by the tornado. More annoying than dangerous.
4. Ice -> Freeze (SA): Normal freeze as in you can't do anything. You can thaw by button mashing. Still better than the wind effect.
5. Earth -> Halve HP (AE): Attacks deal half of MAX HP. Extremely dangerous. Heal immediately or quickly kill the enemy. It doesn't happen that often, but it's very scary when it does happen.
6. Illusion -> Flip-foot (SA): Controls are reversed. Signified by question marks. Annoying but you can get used to it.
7. Moon -> Silence (SA): Can't cast magic. Signified by ellipsis. Can be dangerous if you're facing a physical-resistant enemy/you're on low HP but no items left.
8. Fire -> Ignite (SA): Continuous damage. Signified by fire. Just use cure/items.
9. Water -> Drain Damage (AE): Attacks will drain HP. Annoying but not dangerous. I think the Zip Slasher uses this element.
10. Time -> Rewound Defense (SA): Nullify all defense boost from levels. I'm pretty sure the boosts from equipments still applies, though. Signified by Lv. 1 speech bubble.
11. Flower -> Blind (SA): Most physical attacks will miss. Attacks will look like it hit, but instead of the normal impact the word "Miss" will appear and the enemy will be just fine. Signified by sunglasses. Just use magic, but can be annoying if you ran out/the enemy is immune to magic.
12. Electric -> Jolt (SA): Contact with anything except floor (allies, enemies, walls, boxes) will cause damage. Signified by electricity. Annoying, but not that dangerous. Hitting allies will damage that ally too.
13. Light -> Radar Zap (SA): The mini map is replaced by a white screen. Annoying, but if you memorized the world already (due to there being no new worlds in this game) then it can be ignored.
tl;dr: most of the status effects are more annoying than dangerous but the attack effects are actually dangerous.
Every character has a 10% resistance of their native element, such as Roxas to light. That doesn't mean they're immune, though.
![](33-axel_ignited.png)
This is a shot from another take where Axel is ignited by a Minute Bomb's explosion. This game isn't playing with Re:CoM or KH2 rules.
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Anyway, defeat the Watchers first for extra Hearts, then kill the Guardian. Just avoid the laser and you'll be fine.
Music: Lazy Afternoons
![](35-axel_5.png)
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Music: At Dusk, I Will Think of You...
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KH 358/2=179 Days of Falling Salty Diabetes
Twilight Station Tower: 6
Sea-Salt Ice Cream: 12
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Oh, it's that time already? I guess it took almost one month between Sora becoming a heartless and Sora beating "Ansem".
![](39-Roxas_10.png)
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Axel leaves.
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Doublecast is amazing and we'll equip it next update.
New reports:
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