The Let's Play Archive

Kingdom Hearts 358/2 Days

by 1234567890num

Part 29: Day 97-100: Transfer



Music: Sacred Moon


A bit late to tell us that, but this can be useful. Not that I use it much.



I don't use the Pack Extender now since it would mean that there's 2 wasted slots. And I'm too lazy to reorganize them right now.





Sure. Why not.

Thanks! Here, take this and we'll call it squaresies. (Obtained: Rune Tech)
I could reeeally use a break.

This is our first Rune Tech (yet another synthesis material).





You still opening all the chests you find? How 'bout the ones in Mission 29? I didn't, and Saix was asking about it. Maybe he got something in the works. Anyway, tell me if you find them all.



Yeah, we did open all the chests. I don't know how Axel would open them since he's not even there.

Nice, you got 'em all? You're an ace, man! I think Saix's got a special mission for you. Go see him for the details.

Axel sucks at giving rewards.



Spoiler: We're going to get a partner for one of the missions. And it's better than Axel.



The first mission is the boss, so we're going to do it last.



Yep. We're breaking jars. Because the Organization wants to rip off Phil's training.

Music: Rowdy Rumble


Basically just hit the pots with a combo finisher (what constitutes it is kinda iffy since the Chrono Gear's second hit is considered a finisher). Inside there might be items, but there can also be...



Samurai! Wait, what? I thought Roxas is the one who controls them.



Anyway, it has loads of health, so we're not going to bother with them.



Also because their attacks really hurt. This is just from 3 hits.



The jars thankfully doesn't respawn after dying, so this mission is easy. It would be insultingly easy if I'm not playing on Proud Mode. Since I am, this mission is hard but I'll take this game's pity.



2 more Samurais are in the jar at the other corner of the room.



And the last 2 are in front of the jars at the corridor. It would be hard if it wasn't for the dying trick.



Music: Crossing the Finish Line


The badge here is a freebie.



And Zip Slashers.

Finally! We're going on a mission not with Axel/Xion (and Xigbar that one time)!

Music: A Day in Agrabah
Music: Arabian Dream




Potion and ???. Agrabah Street is otherwise empty.



The first one is in Agrabah Gate, with Loudmouths. It flies away before doing one of three attacks:



It can pound the ground, creating shockwaves.



It can also shoot these crescent things which arcs towards your position when it shoots.



And finally, it can charge at you. There's only a small window to hurt it after it attacks, which makes this enemy more annoying to deal than most.



Iron and Potion. Remember the time when Genie magics the sandstorm away? Now that the sandstorm is gone, we can go outside the town. The gate in KH1 leads to Cave of Wonders, but since we go to it through the wall in this game, the gate leads to somewhere else. Let's see where it takes us.



...I hate sand.

Remember the ruins in KH2? The part with the Magic Carpet and Water Jaffar? The game has decided that the Magic Carpet makes travelling that place too convenient, thus it decides to force us to go through it on foot. Great.




The chest has Potion. But more importantly, can you KH2 players tell where this chest is located? No?



Can you tell where this Aerial Master is within the area? Can you tell I hate this area? I mean, there's nothing here! And this area is 3 times larger than the other areas in Agrabah!

It's like if in DDD you have to travel without Flowmotion. Even if this game has Flowmotion, you can't do much of it here since there's not much walls.




Oh, and there's Scarlet Tango here. Dies in 1 combo, not really worth mentioning. What worth mentioning is that this is a different Aerial Master than the one above. Can you tell that this is on the other side of the area?



Also worth mentioning is that Demyx helped more than Axel, despite Axel bashing Demyx before.



Potion, Shining Shard, Ether.





Going back, we see the Large Armor from the briefing with a bunch of Loudmouths.



The Loudmouths are...well...not a threat. There's plenty of them, but it's still better than the next mission.



The Zip Slasher is back in the Sandswept Ruins. It still kills us in 1 combo. Needless to say, I'm not bothering with it.

Music: At Dusk, I Will Think of You...


KH 358/2=179 Days of Falling Salty Diabetes
Twilight Station Tower: 20
Sea-Salt Ice Cream: 39


Oh, good. I was wondering where the clock tower scene was last mission.

Yeah, everything's fine now.
That's good.
I owe it all to you and Axel.
Eat your ice cream before it melts.
Hah, look at Axel! He's bright red!
Shut up.
Heh heh heh.

Music: Crossing the Finish Line


The rewards are doubled now.



This is the mission unlocked by Axel. Thankfully there's no stealth this time.

Music: Waltz of the Diamond
Music: Dance of the Darling




Let's go to the Undercroft first.



There's 24 Icy Cubes down here with 6 spawning at a time. They attack by creating a shockwave or by tackling Roxas. Both deal small damage, but it WILL add up. Thankfully, like the Deserters, dead Heartless won't show up after Roxas died.



Slot Releaser and Potion. The Slot Releaser is actually kept as an item that fills up our backpack. We can discard it and if we do it will be gone after we go from this mission (either RTC or withdrawing). Obviously I'm not going to do that.



Going to the Secret Passage, there's a Massive Possessor. It will drain your health if it touches you, so you can't use physical attacks against it.



Defeating them with magic releases 4 Possessors each. They're not dangerous individually, but they can team up and kill Roxas very quickly. What I did is Dodge Roll to avoid their possession and use Blizzard, hoping that it won't hit the wall. Remember, Blizzard pierces through enemies but not walls.

Fun fact: If you walk away without defeating them, they will respawn back as Massive Possessor. Between them and the Icy Cubes earlier, I died 3 times this mission. And that number is going to increase. The treasure chest has an Ether.




Moving on, we have a Snowy Crystal. A fire will deplete most of its health until a single combo is enough to kill it. You want to do this because otherwise it will kill you. It attacks by creating shockwave which have a high chance to freeze Roxas and locks him into place. Which will make it even easier to hit him.



Next we have...a shadow. Okay, I guess.



These Snapper Dogs are probably higher level because they killed me. Repeatedly. Usually I was about to heal when the other barked me to death. Literally.



Or maybe I was just unlucky since this happens twice. If you seen my panels earlier, you might notice that I didn't bring any Potion, so I only have 1 from the chest earlier. Which I already used against the Massive Possessor.

I'm saying that this mission is tough.




Thanks, game. At least if you died, the Heartless doesn't respawn, but your magic, items and limit are back to what it was when you enter the room. So you can use your magic to kill one, die, and then reuse your magic to kill the other one.



The chest has a Hi-Potion, just when the Snapper Dogs are dead. And there's another badge we can't reach.



The rest of the enemies and chests are in The West Hall. The left has a Blizzard Recipe and the right has a Potion. I guess it's my own fault for not coming here first, but I'm actually surprised that I need them.

Music: At Dusk, I Will Think of You...


KH 358/2=179 Days of Falling Salty Diabetes
Twilight Station Tower: 21
Sea-Salt Ice Cream: 42


Just a simple pan shot of those three eating sitting with ice cream in their hand.

Music: Crossing the Finish Line


The result are tripled this time, and I don't think we have any Bronze before, so that's nice. Even if it's just another synthesis item I might not ever use.