Part 6: Bad Rats
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Hello everyone, and welcome back to King's Quest I. In spite of everything going against us, we've finally reached the endgame. Only three puzzles stand between us and becoming King Graham.
First of all, let's get our bearings. We're on screen B-3, which is directly south from the castle. The bridge where the goat knocked the troll into the river is directly to the east, but the way is blocked by some rocks.
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This is of crucial importance. Here on screen A-3 is a single mushroom. Do not enter that hole on the previous screen without this mushroom. It is the game's final "fuck you" in that this item is 100% necessary to win.
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I don't believe I've ever looked at this screen before, but this is directly south of the clearing on B-3. You could conceivably approach from the south, but there's never a need to do so.
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Here's a look at our inventory. I mostly want to show the mushroom, as it's red with speckles on top. Unless I'm mistaken, that usually indicates a fly agaric. This will come into play later.
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With that business out of the way, let's drop into the hole in the ground.
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This small cave system is a straight shot to the goal, so there's no getting lost.
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One screen down...
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And one screen west.
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Yeah, I went there.
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The narrator says this if you use your hand icon on the rat, if you use the dagger on the rat, or if you try to shoot the rat with the slingshot. Violence is not the answer here.
Maybe we can just slide past him...
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Or not. Maybe we can sneak by instead with the elf's invisbility ring...
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Graham is transparent beneath the speak icon. That's how you know he's invisible.
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And from there it's the same death again.
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Bribery does work. In this case we're giving him a golden walnut.
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And then the rat poofs out of existence. Seems all well and good, except giving away our treasure made us lose three points. So instead of losing points, here's the actual solution.
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In this one case, there's special dialogue for using the eye icon on yourself...
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That's one puzzle down, and we're immediately thrust into the second. Like the rat, there's an easy way to solve this puzzle.
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If you try using a weapon on them...
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So what's the easy solution?
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Yeah. If you thought to search the clover patch and pick the clover from it, you can simply stroll through the penultimate puzzle in the game and suffer no consequences. I don't have a recording of it because it would take too long to get. But if you don't have a clover and you come to the endgame, you get a game over where Graham spends the rest of his days peeling potatoes.
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And then you're free to pick up the shield. The simple act of doing nothing gets you no points. But that's not satisfying at all is it?
So let's reload one last time and do it right.
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Last save of the game right here.
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The leprechaun guards stare menacingly at you for a long time before they decide to attack. So you have plenty of time to try literally everything in your inventory. In this case, the correct answer is to use the fiddle.
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Graham continues playing for a while here, with the guards dancing the whole time. Incidentally, this scene is why I'm doing a LP of the VGA version. I got to this point in the SCI version and the game bugged out and refused to fire the next script once I started playing the fiddle, leaving Graham playing indefinitely.
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The leprechauns all individually disappear, except for the king.
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The king dances out of the hall instead.
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However, more importantly, the king will leave behind his scepter when he dances out of the hall. If you walk through with the clover, he takes it with him.
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So yeah, let's claim our prizes and get the hell out of here.
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So let's move on to the final puzzle.
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You remember the mushroom? The fly agaric? Well...
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Fly agaric is a hallucinogenic. So in reality, Graham would now be tripping balls. But because this is fantasy land, there are no adverse side effects.
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We emerge on screen G-4, what the map calls "Boulders". From here, we simply need to make our way over to the castle on B-2. The simmplest way is probably to go East 1, North 2, East 1.
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We end the game where we started it. Once we use the hand icon on the portcullis, we've won!
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Well, I know I did. I've loved this series since I was a child, and it was fun to revisit a classic. Hopefully you all enjoyed reading it as well. Before we leave, let's take a look at our stats.
Total List of Points
+2 - Rolled the Rock
+5 - Took the Dagger
+2 - Climbed the Tree
+6 - Robbed the nest
+2 - Took a Carrot "for luck"
+3 - Got a ring from an elf
+3 - Picked up a bowl
+3 - Picked up a walnut
+3 - Found gold in walnut
+1 - Read bowl inscription
+2 - Filled bowl with stew
-2 - Ate the stew
+2 - Picked up pebbles
+3 - Found a pouch
+3 - It was full of diamonds
+2 - Riding a bucket
+2 - Grand theft bucket
+4 - Cave diving
+2 - Filling the bucket
+1 - Discovering the dragon
+5 - Dragon "slaying"
+8 - Got the Magic Mirror
+2 - Leaving the cave
+7 - Murdering the witch
+2 - Opening the Cabinet
+2 - Taking the Cheese
+1 - Taking the Note
+2 - Reading the Note
+2 - Eating the witch out of house and home
+5 - The taming of the goat
+4 - Goats hate trolls
+9 - Ifnkovhgroghprm
+2 - Four-leaf clover
+2 - Graham and the beanstalk
+2 - Climbing the Beanstalk
+2 - Finding a slingshot
+7 - Graham the Coward
+8 - Got the enchanted chest
+2 - Filled the bowl (again)
+3 - Fed a starving couple
+3 - Got the fiddle
+3 - Condor taxi ride
+1 - Picking a mushroom
+2 - Fed a rat
+3 - Graham the musician
+6 - Took the scepter
+8 - Took the magic shield
+3 - Took mushrooms
+3 - Raise the portcullis!
Final Total: 158/158 Points
Total Register of Deaths
Drowned in a moat
Crushed by a rock
Captured by witch
--The Graham cracker pun
Drowning
--The well pun
Dragonfire
--The ash pun
Graham vs Gravity - x2
Goomba Stomped
Mauled by a rat - x2
Final Total
10 Deaths, 3 Bad Puns
And with those stats, we're done with King's Quest I. Take it easy guys!