Part 7: Tower on the Island
Hello everyone and welcome to the final story update for King's Quest II. After this there's going to be a bonus update showing some fun interactions, but as far as the main game goes, this is it.
When we left off, Graham was now on the far side of a mountain range in a very colorful environment. So let's not waste any time, shall we?
To start off, we want to go north from the starting point. This little shore area is only 3 screens long, and we need the net up here. Speaking of which...
>look
: The sand on the sparkling beach is a deep blue. The bright sunlight, from a gorgeous pink sky, dances across it. Cliffs tower above the beach. There is a fishing net in a pile on the beach. Graham takes it.
: The fishing net is fashioned from a material that is unfamiliar to you. It is smooth and tangle-proof.
With our net, we can now go to the southern end of the beach. Right now it looks like we're trapped here, as that seawater looks awful rough. So let's try fishing to pass the time...
>fish
: Graham fishes, and he fishes, and he fishes some more... However, no matter how hard he tries, he doesn't seem to be able to catch anything.
You need to be patient. It's completely up to the RNG here. So keep typing >fish until...
: Graham casts the fishing net into the wild sea. Upon retrieving it, he sees he has caught a large golden fish! It falls from the net and flops helplessly on the beach.
Well, if I remember my fables right...
>talk to fish
: The gasping fish is unable to utter a sound.
>get fish
: Graham grabs the flopping fish. Its mouth is wide open and its gills are extended. With difficulty, Graham holds the fish as it twists and turns in his hands.
>throw fish back
: Graham throws the poor gasping fish back into the iridescent water. Gratefully, it calls to him.
: In return for saving my life, I wish to offer you a ride across this ocean.
: That's very generous of you, mister fish. Thank you.
>ride fish
This ride is pretty funny at maximum speed. Really gives you the feeling that the fish is bitter that Graham caught it in the first place.
Anyway, this little island here is only a handful of screens and is actually the site of the end of the game. So let's get to exploring.
You can see our tower destination in the background there. But before we head inside, there's something we need to do here on the island proper.
The island itself is a 3x3 grid, and the only things of importance are in the top middle and center screens. Everything else is just pretty scenery.
: A glint of metal catches Graham's eye. He looks toward the direction of the glint and sees an amulet lying on the ground.
The little bit of narration appears as soon as you enter the top middle screen. This amulet is incredibly important so even 1987 Sierra didn't want you to miss it.
>get amulet
: You examine the amulet. It is made of bronze that has tarnished with age. A Tiger's Eye stone is imbedded into the front. You turn the amulet over, and see the word 'HOME' engraved on the back.
"Imbedded" is a typo actually in the game. Anyway, what's so important about
>home
: Graham murmurs the word home. A tingling sensation envelops his body. He blacks out for a second... when he comes to, he sees he is somewhere else!
So that amulet is a one way ticket back home. That technically, I guess, counts as a legitimate ending for the game. The credits roll and everything. But let's do it the right way, eh?
This big tower in the middle is our ultimate goal.
>open door
Of course it would be a spiral staircase. For some reason, I found this one incredibly hard to get on. So it takes a few false starts...
Yep. Even better, the tower is 3 screens tall. And it abruptly shifts perspective at the top of the first screen. Mercifully, Graham stops walking on screen transition.
Thankfully we only fall off twice on the climb up.
: Be careful!!! There is a huge lion with dripping fangs at the top of the stairs. He has a hungry look in his eye!
: Nice kitty. Good kitty. Down boy...
Well... we have to. There's no way around it.
There's two solutions to this puzzle.
>kill lion
: With one mighty heave of his sword, Graham fatally wounds the large lion. It slumps to the floor.
This method only gets you 2 points.
>feed lion
: Hungrily, the lion gobbles down the smoked ham and then falls fast asleep.
>open door
: Graham has found her! The girl in the magic mirror! She is even more beautiful than he had imagined!
: Hi...
: My name is Valanice, what is your name?
: I... um... I'm Graham
: Oh, Graham, I am forever grateful to you!
>kiss girl
: Come closer, kind sir.
: Graham tentatively embraces the beautiful gir. His lips meet hers, and they are both in ecstasy. This was well worth playing the game for!
: Hold on tight... Home!
: Valanice holds Graham's hand tightly as the world fades around them. In an instant, they are both standing somewhere else!
Allow me to interrupt the ending really quick. Look at the wedding guests. It's practically the entire cast from both the previous game and this one.
: Congratulations, King Graham! You have won the hand of the beautiful Valanice. May you two live happily ever after!
: If you have enjoyed this game, please ask your LPer about the availability of King's Quest III -- To Heir is to Human.
: Thank you from the King's Quest development team: Ken, Roberta, Sol, Jeff, Chris, Scott, Doug, Mark, Al, Dale, and Emo.
: Thank you from the King's Quest quality assurance team: Larry, Susan, Russ, Bob, and Kim.
And that's the end of King's Quest II.
NEXT TIME: Bonus round! Fun interactions! Killing the whole world! Stuff I missed!
Total List of Points
+0 - Free clamshell
+7 - Gaudy bracelet
+3 - Rusty trident on the beach
+1 - Checked the mail
+2 - Mail fraud
+4 - Traded basket for flowers
+2 - Raising the Stakes
+7 - Priceless jewelry in the fallen tree
+2 - Mallet in the tree
+2 - Praying
+2 - Holy Cross
+2 - Wearing the cross
+1 - Looking in a dark hole
+7 - More priceless jewlery in a mundane location
+2 - Stealing supper
+7 - Yet more priceless jewelry
+2 - Chicken soup for Grandma
+4 - Gifts from Grandma
+3 - 1 Ring for a mortal man doomed to die
+1 - Crossing the bridge
+1 - Crossing the bridge again
+2 - Graham's got a mermaid girlfriend
+2 - Seahorse rodeo
+4 - Neptune has his trident
+5 - Neptune's golden key
+2 - Cloth in a bottle
+2 - Bedtime for birdie
+2 - Stealing from the Hag
+1 - Crossing the bridge
+7 - Unlocking the first door
+1 - Crossing the bridge yet again
+6 - Trading bird for lamp
+2 - Genie's first wish
+2 - Genie's second wish
+2 - Graham wastes his third wish
+4 - Magic carpet ride
+5 - The bridle
+2 - Sugar cube
+5 - Second key
+1 - Crossing the bridge
+7 - Unlocking the second door
+1 - Crossing the bridge yet again
+1 - Graham has a sweet tooth
+2 - Getting a candle
+2 - Handling the ham
+1 - Lighting the Candle
+7 - Graham Belmont
+2 - Dracula's silver key
+0 - Red Satin Pillow
+5 - Third gold key
+1 - Unlocking the old chest
+7 - Yet more gaudy jewelry
+1 - Crossing the bridge the seventh time
+7 - Entering the third door
+1 - A nice net
+2 - Fishing in the sea
+3 - Throwing the fish back
+1 - Riding the fish
+3 - The amulet the game pointed out
+4 - Lions like smoked ham
+5 - Girl in the tower
+3 - The end!
Final Total: 185/185 Points
Total Register of Deaths
Swimming in poison
Drowning in the ocean
My, what big teeth you have
Tumbling off the cliffs
Pissing off Neptune x2
Snakebite
Cliff diving x2 (The AGDI video counts!)
Falling into the chasm
Poisonous brambles x2
Who needs handrails... or light? x2
Fangs for waking Dracula up
Falling off the stairs x2
Crossing the bridge an eighth time
--Forgot the princess. You dumbass
Fell off the narrow stairs x2
That cat is dangerous. I'm not lion!
Final Total:
21 Deaths, 1 Bad Ending