Part 9: Not a Very Pleasant Stick-in-the-Mud
IX - Not a Very Pleasant Stick-in-the-Mud
Hello everyone and welcome back. Before we run off to (checks notes) steal a teacup, we need to change out the nightingale from the pawn shop.
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Hakim says this every time we enter after giving him our signet ring.
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He's surprisingly okay with Alex trading out old items for new ones. But if I'm being honest, it's probably because there's nothing else to do. With no travel to and from the islands, to say that the Land of the Green Isles is economically depressed would be an understatement.
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We need the flute for this update and this update only.
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I decide to fly out from the ferry dock and see the second scene between Belle and Tremaine. I belive I covered it about 6 updates ago, so no need to retread old ground. But I did want to point out that it exists!
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And, yes, it actually does work taking the map out here. It's actually over top of the sea, so there's no reason it shouldn't work!
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Now that we've seen many of the major locations, I'm not gonna bother giving directions back to them. New areas? Sure. But individual screens look so different in this game that there's no chance of getting lost like there was in earlier titles. KQ3 didn't really have this problem either.
And KQ7 will not as well! Say what you will about the way the series went, but having visually distinct areas and memorable setpieces on those screens really helps a game. Note that I still have never touched KQ8 and don't really plan to.
And the more recent King's Quest games aren't exactly, um, good. I bought them on steep discount from a bundle earlier this calendar year and got into chapter 2 and decided that I was quiiiite good and wouldn't need to continue. Gwendolyn is adorable and Christopher Lloyd does a pretty alright job as aged Graham, but that's about it.
Anyway, scroll back up past my ramblings to get a good look at the image again. You might see a small teacup on the chair. We'll be needing that for our spellcasting!
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And now it's ours. This item is actually the possible cause of one of the very few DMW scenarios in the game. If I'm not mistaken, they're all contained in the long path that we're taking, so I'll be able to point out most of them. But they're also a very long ways off from where we are.
This is update #9 right now. I just checked the archive, and the equivalent update in KQ5 was the start of the mountain which was where a lot of the game's DMW scenarios came to roost. So I think we can forgive Sierra for having only a few compared to what came before...
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We're gonna need this hole-in-the-wall, but it's not as easy as just picking him up. He'll let us look THROUGH him, but...
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Hole-in-the-Wall: "EEK!"
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Well then, let's try to force the issue.
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Wallflowers: Oh, my! Tee hee!
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While we're not done on this screen yet, this is all the new items we'll be getting in this update. So let's look at what we've gotten recently.
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Looking at the baby's tears gives me an idea...
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There's a very loud and very annoying stock crying sound effect playing now. So let's just do what we came to do an get the hell out. Tears are salty, right? This is kinda fucked up but...
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Much better. Much quieter. Now, I believe the magic spell said we need some swamp ooze in our teacup. I guess the stuff near the path is oozy enough for our purposes!
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Whoops!
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Let's try that again!
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A stick is talking to Alexander. Welp.
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Rude.
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I have an idea. A mean, terrible idea that might just get us what we need. You can already see it highlighted in the image.
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We got our swamp ooze, Bump got revenge on Stick, and we got rid of rotten tomato. Everything's coming up Alexander!
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I also want to point out that you need to do things that way. If you try throwing rotten tomato into the swamp yourself, all you accomplish is dedicating yourself to the short ending path. You can do this at pretty much any point before the endgame, but if you do it after a certain point, you've engineered your own DMW scenario. So be sure to give the tomato to the log!
Not that I've, y'know, done that exact thing before.
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Anyway, that's enough for now.
NEXT TIME: C O P Y P R O T E C T I O N
List of Points
+1 - A fine china teacup
+2 - Danced with the wallflowers
+1 - Kidnapped a hole
+2 - Determined that babies understand fairness
+1 - Collected the tears of baby's tears
+3 - Got rid of rotten tomato
+1 - Swamp ooze, not much
Total Points: 90/231
Register of Deaths
Sinking into the swamp.