Part 15: Nar Shaddaa: The Evil Overlord List
Be warned, this is the biggest update yet.
Last update, we were invited by the local Exchange boss to his secret lair.
Well that's not suspicious at all; let's go meet him. Alone.
Aww, I didn't know he cared.
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Theres some cut lines in this sequence for Atton. He had two sets of dialogue; one if the Exile had high influence, and one for low influence. I think only the high influence one is in the game; this is the alternate dialog:
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Ah, say hi to Mira finally. She's been sulking around in the shadows for the last while.
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Mira is your standard, spunky, won't-take-shit bounty hunter with a heart of gold. She doesn't change that much over the course of the game, but the basis of her character is her emnity with Hanharr, her Dark Side Wookiee counterpart.
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Naturally Atton ends up at the cantina.
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It seems all the Twi'leks we see in Star Wars are either whores, or femme fatales, or spunky 14 year old kids.
I wonder if there are any non-hot Twi'leks?
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Hmm.
"Schutta" is a word invented for this game I'm told.
I think at some point in a comic, they ended up explaining a schutta as a type of weasel from the Twi'lek home planet, or something like that.
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There's a bit more that got cut. There's an animation that was suppose to go in when the Twi'leks approach Atton, probably lost due to time.
:: Gameplay Programmer: Cut to a scene of Atton, sitting, the two twi'leks facing him. Don't know if we can give them an "activate" animation to simulate getting a neck massage, but the intention should be that Atton should look like he's relaxed, getting the star wars equivalent of a lap dance. ::
Or maybe it didn't get past the Lucasarts censors? Anyway, there's a bunch more cut lines here if you have low influence with Atton, and Atton recognizes the Twi'leks as assassins right away.
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Ah, the famous Atton bar fight.
Keep in mind I'm playing on Difficult, and Atton has no armor on.
I know, I know; if you walk around the counter behind Atton, the Twi'leks won't follow you, and you can just stand there and shoot them to death.
But that's kind of lame. The proper way to do it is with melee weapons.
Note the Twi'lek dance audition in the background that's happily continuing on throughout the fight. "Keep shaking those hips! It's just another bar fight."
I've beat them with guns on Atton before, so if even I can do it, it can't be that hard
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Anyway, Atton's a trained Jedi killer. He shouldn't have that much trouble beating up a couple of women. He's a reliable guy that way.
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I apologize for the purple Atton, but his melee shield hasn't worn off yet.
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In the original script, instead of cutting away, you get the play the fight with the Ebon Hawk crew against the bounty hunters. You have to choose Atton and 2 party members, and fight your way through a 'crapload' of Duros to the dock exit. In the dock area there'd be a big cluster of Gand waiting near the Flophouse as well. When you reach the Jekk'Jekk Tarr, the scene would cut away to Mira and Exile inside.
I'd like to think it got cut because it's largely unnecessary; this whole sequence through to the end of the planet is a big, rollicking fight anyway, there's no real need for another non-Exile fight. However I believe the Restoration Mod is adding it back in.
Meanwhile, Jesus has arrived in Mira's apartment.
Normally, this sort of thing would be preceded by a few drinks. And maybe karaoke.
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Aw, not this bug again.
Mira is suppose to steal Jesus's space suit and disguise herself with it. Unfortunately, half the time when you get the Jekk'Jekk Tarr she's not wear it. It doesn't matter in the end, but the dialogue is really stupid if she's not disguised.
Reload.
Much better.
Mira does the spacewalk to the back of the bar.
Right here is when it gets a bit stupid if she's not wearing the suit.
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Good for her. You go girl.
Let's think about Mira's plan for a second.
What was she even trying to accomplish? She strolls into a poison gas pit, confronts the local crime boss and threatens him? She wasn't even armed! What the hell.
Spunk, yes, smart, no.
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It's around this point that Visquis devolves into a textbook case for the application of the Evil Overlord List.
http://www.eviloverlord.com/lists/overlord.html
Rule #195: I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.
The lost Jedi we're searching for finally shows up. Unfortunately we're too gassed to do anything about it. He's got a name, but I don't even remember it as it's so unpronounceable.
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Bah, he's lying, he never goes to rescue her.
If you want something done right, you gotta do it yourself. Unfortunately, Mira's stolen our space suit.
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Rule #6: I will not gloat over my enemies' predicament before killing them.
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Like many other abilities you learn, the first time is the only time it's useful.
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Rule #80: If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
There's 4 large rooms in the cantina, and each has at least 15 or so guys in it. It's a huge slog through to the end.
But then you get to the Gand rooms.
Gands like to all rush you with melee. You really have to save your Force powers for this.
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The back entrance of the bar leads to a series of tiny, interconnected, mine-filled rooms. It's vaguely text-adventure inspired. As soon as you enter a room, the door closes behind you, and you're suppose to get disoriented and lost.
The map is also scrambled for your pleasure, so you're not suppose to be able to see where you are. In reality it doesn't really work because the maze is only like 4x5 rooms or something, so just wandering around aimlessly for a minute or two will get you to the exit.
It was pitch black. She was eaten by a grue.
Ah, the exit. Unfortunately we're still locked in because the doom's sealed.
Rule #125: Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five-to-ten minutes prior to "imminent" death, but will instead (finding a vantage point or monitoring camera) stick around and enjoy watching my adversary's demise.
Rule #129: Despite the delicious irony, I will not force two heroes to fight each other in the arena.
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The fabled Hanharr vs. Mira fight. Some basics:
Mira starts off at level 6 and unarmed. You can immediately level her to level 15 to catch her up to the Exile. This makes this arena fight miles easier. However, she can be turned into another class later, so it's not ideal to waste all those levels. This presents a dilemma.
In our LP we're going to keep her at level 6 and fight Hanharr that way. She doesn't really even need a gun.
You'll notice the 6 mines around the edges of the arena. Mira is a light step and won't trip them off. So just stand behind them and wait for Hanharr to come running up.
That'll take him down to half health. For the rest, Mandalorian Melee Shield spam, Adrenal Alacrity to run away faster, and set a bunch more mines of your own. Mira shares the Exile's inventory, so there's gotta a bunch of mines lying around.
Here's a bonus video I did of it with just mines and grenades.
http://video.google.ca/videoplay?do...975371958879355
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Why don't they just eat Hanharr instead of Mira? I mean, he's lying right there.
This is possibly harder than the Hanharr fight, but again, Mandalorian Melee Shield spam.
A corpse at the back of the cage has the keys to get out of here.
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There was a point where Mira does NOT break out and fight through dozens of Ubese. Remember Atton and friends from the Ebon Hawk were making their way down here to rescue you? Well, they don't find the Exile, but they do kill Visquis and find Mira locked up.
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Here's where underleveling can be tricky. Mira has to fight through a huge number of Ubese bounty hunters, which are melee-based and no joke in the damage department. The first few Mira can dispatch with mines and melee shield, but we start running out of mines after a while.
So what we'll do is just level Mira up once.
And put 1 point into Stealth. Since she has massive Dexterity, and she shares the Exile's inventory, we can pump her Stealth up to 16 with a few items.
It's more than enough to sneak past the guards.
These Ubese bounty hunters have their own backstory. Their home planet was bombed to smithereens by the Republic during the last war, and so they blamed... the Jedi. For not interceding. That makes sense.
Opening the escape hatch decloaks her, but it's too late for them to do anything about it. She also managed to open the door to the Exile's hatch too.
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Cue the showdown at high noon music.
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Jesus is much better equipped to handle these guys than Mira.
Visquis is down inside the arena. Let's not keep him waiting.
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Rule #189: I will never tell the hero "Yes I was the one who did it, but you'll never be able to prove it to that incompetent old fool." Chances are, that incompetant old fool is standing behind the curtain.
Rule #6: Shooting is not too good for my enemies.
Is it just me or do they look like Master Chief from Halo?
They run right by Jesus.
No, that's Master Chief all right.
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The voice of Goto, Visquis's boss, chimes in from the com systems.
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Da da duh...
What will happen next time? Is Jedi Jesus dead? Will we be forced to play the rest of the game with Atton as the main character? Find out next update.
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Okay, let's talk cut content. First, the Exchange wasn't even suppose to be here in the underground lair beneath the Jekk'Jekk Tarr. It was the original home of the Genoharadan. Parallel to the whole Goto/Bounty Hunter plot, the Genoharadan were sending out assassins to kill you, and you follow the trail back to here. It's a little weird because the Genoharadan were portrayed in KOTOR 1 as a secret society in the manner of the Illuminati or something. In KOTOR 2, they were a death cult dedicated to wiping out the Jedi. The Exile would have broken into here and killed a bunch of Genoharadan disciples, all of whom mutter things like:
"The GenoHaradan is life... and death."
"We see the death of our enemies in our waking thoughts and as we meditate."
"Death is the religion we worship."
"There is no higher calling than the GenoHaradan."
The Genoharadan leader was called Dessicus:
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After killing him:
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At which point the underground base explodes. With the Exile still in it.
...
No, the exile doesn't get blown up; Zez-Kai Ell, the lost Jedi, rescues the Exile from the explosion. Obviously this doesn't jive with the fact Goto captures the Exile along the way too. I guess that's why the call it cut content.
Are you still following? Good. Back at the ship, everyone's panicking about the Exile's 'death'.
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Okay, here's the last part of the plot thread: Darth Sion. At the beginning of Nar Shaddaa, I included the cut scene where Sion follows the Exile to this planet. So in addition to the Genoharadan and the Exchange chasing after the Exile, you had Sion running around too. Well, Sion gets here too late, and thinks the Exile is dead, having died with the secret exploding Genoharadan base.
He then leaves and goes to... Darth Nihilus.
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Nihilus does not move, camera shows him from the front, half side, as Sion walks away behind him. There is a few seconds of silence.
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Cuts to Sion's face, furious, Sion stops, ignites blade. Facial expression is already set to angry. Nihilus turns, dark wave energy exploding from him, blasting Sion back, as supports smash down around him. Big fight scene between Nihilus and Sion here.
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Somebody (not me!) put the voice files for this cutscene together with the engine, it's definitely worth taking a look:
http://youtube.com/watch?v=IobIhctxRXg