Part 3: Peragus: Jesus Looks For Pants
Where did we last leave off?
Oh, right.

The thing is, they never had the time/inclination to make an animation for droids being disabled or stunned, so every time it happens, they use the "blown the fuck up" animation. This happens a few more times in the game, and every time you get a little worried, but seconds later the droid is up and about again.









What can I say, Jesus is a really nice guy.
For now.


So off we go to the first dungeon area of the game.

And we immediately find some pants. No more chunky butt Jesus!

That about sums it up.

We're down in the Peragus (asteroid) mines, which was where the initial gas explosions occurred. I'm not sure what the hell kind of fuel they could possibly mine from here.
There's a couple of new types of enemies, including some melee droids for some reason.

And also some asshole droids with flamethrowers. These really hurt if you don't make the save, actually.

There's also these little remote droids that run around healing the other droids. I'm not totally sure, but I think this is the one and only time you see enemies working with each other instead of just rushing you.

This is the central terminal in the mines. It's a nifty centerpiece for the level; there's some concept art here for comparison:

It's actually pretty close to the original drawing.



This is a mini puzzle here. The purple force fields are holding back about 8 or 9 droids, so you're not really suppose to take them all on without sabotaging them first (although the game is easy enough that you can). You get a bunch of options on the center console.

You can only do one, so the easiest is making the droids kill each other.


We only had to kill 4 out of the 12 or so left on this level. The rest killed each other. Works for me.
There's one more thing to check on the computer of course: holograms!

Ugh it's Judas again.



Wow, I'm so glad some random backwater miner in the middle of nowhere knows EVERYTHING about us.






At this point Atton chips in to inform us the whole mine is about to go EXPLODEY.
The force fields we shut down were holding in the heat. Or holding out the heat. Or something.

He also helpfully closes the hatch where we came from, and cutting off our escape. See, Atton is a huge dick. I think I want Carth back

Anyway, nowhere to go but foward.



The overly dramatic escape from the mines.

And now we're in the maintainence area. Surprise, more bodies.

I'll explain what's suppose to be the big reveal here. The last few holograms have had people being very suspicious of the droid maintainence officer, because a) the droids are all going crazy and killing people, and b) he's suppose to be responsible for dealing with them. So all along the level, you're led to believe the guy had something to do with the murders. Then you get here and the camera pans around to his face, and you find he's already dead. It's another horror/suspense movie trick.
The problem is, they gave him that ridiculous orange hair and those stupid goggles. You can't take him seriously as a potential villain if he looks like that. Honestly, the goggles. C'mon guys.

Another interesting choice here. To maintain the creepiness, you don't even see who's talking at first.
The NPC literally isn't in the room when you enter; he spawns in behind the player as the player's bending over the body. It's the equivalent of tapping someone on the shoulder and making them jump.


And we finally meet our mysterious creepy fellow. He should look familiar to KOTOR 1 players as HK, but the Exile isn't suppose to know him yet, so we'll play along. He seems to have gotten a new paint job though. Hmmm...






I love the barely restrained glee at the chaos and destruction throughout the dialogue.






The last Jedi in the galaxy... taken out by Juma juice. HK sure made Jesus his bitch.



Not suspicious at all.









And there it is. He set off the whole chain of events just by mentioning Jesus was a Jedi. Maybe it was an accident?










Lovely.
Well, Jesus is not stupid:




Interlude
In case you can't tell, this is an extremely long conversation. If you're wondering I just spent like the entire update on this, I'll take a break here to explain why.
The one common thread that seems to run throughout Chris Avellone penned games is these memorable conversations that serve as setpieces. For most RPGs dialogues it's almost like reading a Wikipedia entry. The point is usually to:
a) Introduce the NPC
b) Hit the necessary plot exposition
c) Point the player towards the next objective
It's a "get in fast, get out fast" sort of approach, but it seems like designers don't like to let dialogues go on too long. They're afraid players would get bored reading pages and pages of

Obsidian/Black Isle games on the other hand, aren't afraid of just letting the player sit there for 10 minutes talking to an NPC. In fact they build entire levels around just the NPC dialogue. Like this level, it's fairly big, but there's really nothing in it except HK. That requires a lot of faith in the quality of writing, and usually it pulls through. You might remember similarly long scenes in NWN2 like the trial, or the dead dragon. Atris later in this game. Also you might remember this:

Which is again, another big level with basically nothing in it except a 10 minute dialogue with an NPC.
The one thing all these conversations have in common is that the NPC in question is basically hostile to you. It's not a typical, pump-them-for-information by going down every conversation tree sort of deal. You have to figure when they're lying to you, trick them to tell them what you want, etc. It's not so much like an interrogation, as per a normal 'conversation'; there's a lot more jockeying back and forth, and feels more real. It's also probably the only way to keep such a long conversation interesting.
Anyway, back to KOTOR2...






Touché.




Does he have anything useful to say? At all? How about we ask him how to get out of here.




Ugh. Those goggles!

Now we KNOW it's not HK-47 repainted, he definitely would have said "Meatbag" instead.
The whole time HK's been trying to lie to us, and at the same time unable to stop himself from showing off his kills.
So the answer to the mini-puzzle here is to use his own arrogance against him.


A long, long time later in a galaxy far, far away, this would be called a tape recorder.








I love how he calmly plays back someone's dying screams.



Jesus is the 9 year old who tells his friend, "I bet you can't stick your tongue in the light socket." Except with a bigger vocabulary.


Thank YOU. Now we just enter that voice code into the computer...


Next Update
Take your protein pills and put your helmet on.