Part 44: Onderon: God Save the Queen
Last we left off, we breached the inner sanctums on Dxun and the throne room on Onderon simultaneously.
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The baby Drexl is busy being used as a battering ram. My brain doesn't even work on level where this makes any sort of sense; why would you get a big animal to beat down an force field? It's such a weird mishmash of ideas.
Anyway, the beast finally succeeds at beating down the barrier after pounding on it for what seemed like an hour. If it were me, I'd be like, "Get the beast to break down the wall right next to the force field."
Meanwhile back on Dxun, the all night Sith party continues.
The exertion instantly kills one of the Sith Lords performing the ritual. In the game script this is called a 'Dark Side backlash'.
Please don't ask me to explain what that is, because I don't know.
Turns out the ritual was actually responsible for controlling the Drexl beast a planet away.
I could have sworn there was a Pokemon that looked exactly like that.
If you've played the game before, you might have noticed I did things completely out of order. The entirety of the Dxun assault takes place first, and then you get the play the Onderon siege the whole way through. The two planets are not interwoven. What they never really explained was how those two different assaults tied together. It would have been so easy to throw in a line there to say, "The Drexl is free; oh shit, the ritual on Dxun must have failed!" but instead you just have to assume.
In fact there was such a line at one point, but it was cut from the game. Plus it was only if you sided with Vaklu. It's a bit of an oversight.
We stand idly by while Tobin gets completely owned by the Drexl. Jesus only helps those who help themselves.
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This is the first time the kids are away from momma and papa, and some stranger in a van is offering them candy.
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That's the most half-hearted attempt at a redemption I've seen since KOTOR 1.
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The Drexl was suppose to be a mini-boss fight, but at this point it just goes down as fast as any other enemy. I hear it's quite a tough fight if you come to Onderon earlier in the game. It certainly seemed designed that way, as there's a whole giant room you can kite it around in if you wanted to maneuver around a bit.
One last laugh at the recently decesased Tobin.
Queen Talia's troops rush into the throne room to engage Vaklu's soldiers. If the Exile had picked up Battle Meditation as a skill here, it's possible for him to use it to rally Talia's forces. Jesus doesn't, so he'll just have to the dirty work himself.
Meanwhile, back on Dxun, our lightsaber crew are still battling the Sith Lords in the tomb.
I'm going to go ahead and admit this was like the one spot in the game I died at. These guys hit kind of hard, and I was concentrating more on setting up the positioning and spell effects to get nicer screenshots. Next thing I knew, my entire party was dead.
Oops.
Once I actually paid attention, they were pretty easy to fight.
Anyone got a fishing pole?
Although, with the state of the wildlife on Dxun, the fish would probably be busy trying to eat you instead.
This is the game we like to play called 'Graverobbing the Mummified Sith Lord'.
Back on Onderon, Jesus is cleaning up the last of Vaklu's army. There's maybe 8 or so guys we have to gun down, which would be a lot in any other circumstance, but considering the cavernous size of the room, you'd expect something a little more epic.
Kavar finally shows up to the fight.
I'm going to quote from the comments to the animators in the game's script: "Kavar enters throne room. Kavar gets his Jedi Freak on."
Thank you Kavar for killing all of 2 guards, while the Exile had to take down the rest of Vaklu's army.
There's a pretty funny bug here. After Kavar kills the guards, he just sort of stands around. You're suppose to walk a bit forward past him, at which point the next script starts.
If you talk to Kavar instead, he fires the same dialogue as he did when we find him in the other wing of the palace. That's fine I guess, except after he stops talking he starts leaving the throne room to go back to his usual spot near the museum, which is a mile away.
Where are you going Kavar? The fight's in this direction.
Kavar?
Vaklu isn't such a dink if you side with him instead; his alliance with the Sith is fragile at best, and in the end he betrays them in order to gain the Exile's help.
Queen Talia is beating him in their their little swordfighting duel.
Clearly, Vaklu doesn't deserve to rule Onderon if he can't even beat up a girl.
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Why didn't he get them to shoot her earlier?
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This is like Stupid Villain 101 all over again. You have defeated your enemy with overwhelming force and have her at your mercy. You elect to engage her in a duel instead.
Of all the planets in this sequel, I think Onderon 'feels' most like the first game.
We've got the cheesy B-movie one liners, the overly dramatic tone of the NPCs, and the half-hearted Dark Side/Light Side argument presented at the Dxun temple. The city portion of the planet feels the most populated and full of life, and even the colour palette is quite cheery and bright. I don't think it's a bad thing; it's a Disneyfied version of Star Wars, and while it's not deep, it's fun and enjoyable for what it is.
Kavar just stands around and is once again supremely unhelpful.
Not that we need it. General Vaklu himself is a disappointing pushover.
The Jedi may not kill their prisoners, but Kreia is no Jedi.
I think it's suppose to be "respect your counsel".
Anyway, we'll leave Vaklu's fate up to the Queen; best not to get too involved in local politics. They probably had enough meddling from both Sith and Jedi here on Onderon for a lifetime.
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Due process? Habeas Corpus? In a time of war?
What an antiquidated idea.
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Note Kavar is still completely bugged and doing his 'typing on the computer terminal' animation.
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So ends General Vaklu. Should have just shot her when you had the chance, buddy.
This is a scene reminiscent of the one on Nar Shaddaa, where Kreia heals a wounded Hanharr and manipulates him into doing her bidding. Here she seems a similar potential tool in Tobin.
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Wait, why is she giving away Atris's position? This could be bad.
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This won't be the last we see of Tobin.
Note Kreia was once slated to be selectable as a party member on the mission to Dxun. There were lines for her written there and everything. Later on it was decided she had to come with the Exile to Onderon, specifically for this scene. Obviously it's a critical scene for the plot of the game.
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Yes, how wonderfully convenient. All the Jedi went into hiding, and as soon as the Exile stumbled back into the galaxy, every bounty hunter, droid, and Sith Lord seemed to know exactly who and where he was.
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It's interesting that Kavar is a Jedi Guardian, a class that's generally to be more oriented towards the proactive and the hands-on approach. And yet he's been sitting back at the palace acting as an advisor to the Queen. This sort of political role is suppose to be more traditionally the realm of Jedi Consulars. The opposite is true for Vrook, a Consular who let himself be thrusted him into the action in order to enact change on Dantooine.
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As we learned from Visas, Darth Nihilus was the one who attacked Katarr and killed the Jedi there. It's possible then that he was the Sith Lord that General Vaklu allied himself with as well.
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But they haven't revealed any punctuation.
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We're getting a lot of "I don't know"s from this conversation.
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Yeah well, obviously nobody listened to Kavar. Zez was busy hiding on Nar Shaddaa, and Vrook... well Vrook is just an ass. Whatever he was doing on Dantooine, it certainly wasn't searching for the Exile.
That's not surprising, as the other Masters make Kavar out to be a bit of a meathead.
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If the other Jedi feel these echoes, then it suggests a link between Darth Nihilus and the Exile; this comes into play a bit later. It's interesting because if the Exile went Dark Side, then he obviously is out to kill the Jedi Masters; when you confront each of them, they become confused and figure it's the Exile, not Nihilus, who was responsible for Katarr and the deaths of all the Jedi.
Yeah the cell reception beyond the Outer Rim is pretty horrible.
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Tell me more about punctuation. I no spell good.
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So Kavar almost took the Exile as a Padawan, but refrained. I don't think it really says anywhere who exactly trained the Exile before the Mandalorian War, though I suppose it's not particularly important. It could have been Master Vandarr, judging from the holorecording you can find upon arriving on Dantooine.
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But... but Kreia said...
You know what, forget what Kreia said. We don't know who to believe any more.
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So basically, Kavar doesn't know about the other Jedi, can't help us with the Force bond, and is generally useless. Got it.
In this lightsaber form, we stab ourselves in the hands simultaneously. There are no specific strengths or weaknesses deriving from that.
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Vaklu's troops didn't loot the museum; we did! Though if we hadn't, she would have given the shinies to us anyway.
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We don't get to leave on the Basilisk? Aww.
Back on Dxun - first things first, we have to get our free dough from G0-T0.
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To be honest there really isn't a lot of opportunities in this game to spend money. It's not like KOTOR 1 where the uber items were all store bought and expensive as hell; most of the top end items here drop off enemies, and the best upgrades are all obtainable by making Bao-Dur the crafting bitch. Money is basically useless except in rare circumstances. It makes being a Dark Sider a lot less tempting in the material sense.
Our happy little reunion scene on Dxun. If the kids had taken the candy from the man in the Dark Side van, the dialog here would have been slightly different, but that's really all that decision would have affected.
And with that, our tour of the four main planets is over, and the endgame is about to begin.