Part 23: The Walled Mart
Update 2: The Walled Mart
The map for this game is pretty much northwest of the map from the previous game, although just a bit different in scale. The yellow castle to our west northwest is Throtl, for instance. Our destination is the port city at the very northern portion of the map.

The world has gotten a bit more dangerous, and the trip is long. Roving packs of undead aren't at all uncommon, and there's no way a trip this long isn't going to result in a couple of fights.

Luckily, in this case it's only a couple of undead beasts. They're big meatwalls that can do some fairly hideous damage if left to themselves. 66 HP and an AC of 6 isn't exactly subtle either.

Two steps further down the road yeah, I wasn't kidding about the random encounter frequency.

This is only a fraction of the encounter, since there are a couple of more identical groups out there. It's impossible to turn everything, so you have to do some fighting to clear it out. It's more dangerous than it looks due to the paralysis ability of the ghouls and the level draining effect of the wights.




One short rest later...


























Ten minutes later...






Sivaks aren't particularly dangerous, but this group is smart enough to have positioned themselves in small groups surrounding the party. It makes a few relatively weak enemies into a credible threat, especially since they have access to our squishy wizards.










I possibly should have seen what would happen if you missed the meet-up, but this is a plot critical section and probably can't be screwed up.

We have a choice of running away, listening to the enemy's requests, or attacking. Listening results in extra experience.









I hadn't realized how much of a habit this game makes of putting spell casters in the front row. Someday they'll learn the error of their ways, but in the meantime
Also, enemy fighters have gotten to a point where they're more likely than not to resist Hold Person. It's still useful, but not as much as it was earlier.



With that, we're about done with this town for the moment although there's a bit more trouble on the streets these days. Some things, however, don't really change...



Character Update






Not many changes, other than Boo picking up a level. It appears I was wrong about why Sam and Gable had even experience totals, but they're still likely to hit a new level before anybody else does. In the meantime, though, we're going to do some side-questing before continuing on to the main objective. Should we
Visit the gnome village, search a nearby shipwreck for treasure, or investigate that quiet little town we walked past on our way north?