Part 34: Old Allies, New Enemies

Welcome back. Last time on Last Scenario, we made our way to the second seal protecting Entalar. And after a brief detour involving crystallized energy, an old colleague of Randolph's, and some rather awkward conversations, we succeeded in infiltrating the volcanic island where the seal was located and destroying it. Now that we've done that, only one seal remains: the one somewhere in Kingdom territory. How are we going to take care of that little problem? It's time to find out.
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We begin this update on the bridge of the Brunhild. Like the first seal, we had to walk out of the dungeon to get here, but again, not really worth covering.



That's why I like you, Matilda. Always thinking.







Hey thanks, random navigator NPC! As a reward you will now be relegated to complete irrelevance and probably not have a single additional line.


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All righty. We head on over to Lawshire via the coast at the north-center of the Kingdom continent.

The path to the town was previously blocked by some of the energy crystals we encountered last update, but we've got the power of


Sadly, there's nothing in the world map area beyond the crystals except Lawshire itself, so let's head inside.

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Lawshire's theme is one of the better tracks in the game, in my opinion, though it's awfully depressing. Even its filename is "Sorrow".



Welp, might as well take a look around, then. Lawshire is fairly small and is shaped like an upside-down T. There's a Hex trading post right next to the entrance, so we'll start there.



As usual, there are several new trades available, in addition to those for the three character tiles we've obtained. And among them are a few items we haven't yet seen. The Core Piece is an attack item that casts Landslide, the Smoke Mirror is an accessory that grants resistance to dark, and the Phantasmal Coat is a powerful armor that also imparts a +25 DEX bonus to its wearer. The most interesting new trade is probably the Shielding Wand, a staff that has an STR bonus of 0 but casts M-Shield on whomever it hits. Its usefulness is debatable, however, as a) I generally want Lorenza casting attack spells instead of buffs and b) I already have the means to cast M-Shield on the entire party with Laser's crisis, Shell. So once again I'm going to be passing on trading. Come to think of it, despite all my Hex-playing I haven't done any trading yet, have I?

Anyway, as usual, there's a woman here who will play Hex with us, but she doesn't have any new tiles.


There's also this guy. Hmmm, I wonder who this mystery foreign woman could possibly be?



To the east of the entrance is the spellcard shop, whose selection consists of all of the second-tier attack spells plus Laser and Treatment. We've got a copy of all of these already, but if you missed one of them, pretty much all of these are worthwhile purchases.

There's also a passage out of the city to the east covered by a few guards, but...

... Hilbert decides it's not worth the effort to try to leave that way. So no world map exploration today.



In the northern part of the city is the equipment shop, but it only sells armor and, well... yeah.


And at the north end of the city is another building, where the game briefly takes control away from us as we enter and focuses on a woman talking with a soldier.





Well, there's not much to do on the ground floor of this building (the blue-haired dude is a Hex player with no new tiles), so let's do as he says.



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Fade to black...
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Sweet, looks like this'll be easier than we thought. The closet we hid in is empty, so that's all there is to see in Lawshire. Let's do this thing.




The game is kind enough to give us a means of backing out if we're not ready to go yet, but we're set, so let's get moving.

Fade to black...
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And as we fade back in, we find ourselves in the seal building.

Unsurprisingly, we have no way to leave at the moment. Guess we're just going to have to do what we came for.



There are a couple of rooms we can visit, but most of them are empty or contain an unimportant NPC.


A couple of guys here seem to be wearing the wrong armor, though. Isn't that an Empire soldier? I'll just come out and say that there's no conspiracy between the Kingdom and the Empire, so this is probably just a mistake.


This guy, too. I'm just going to use the Kingdom soldier sprite portrait for him since it makes more sense.

If we try to enter the room, Miller here will call us out.











There's a save point right outside the seal room. There's not going to be a surprise boss here, is there?

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Not this time, it seems. We have full control as we enter the room. There's nothing in this room besides the seal and the soldier, so let's talk to him, I guess.



And then we kill him.





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BOSS FIGHT: Flynn
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Well, we've beaten Number Three and Number Two. Now it's time to take on Number One.

As her rank indicates, Flynn is far and away the most powerful of the Omega Team. She's fast, she hits hard, and she has strong defenses against both physical and magical attacks.

As usual, Hilbert kicks off the fight with a successful steal, swiping Flynn's hat. Though, hang on, didn't we see one of these elsewhere?
Update 15 posted:
As a matter of fact, we did, back in Fardorf's armor shop. Well, they're not the same thing--suffice it to say that Flynn's Black Beret isn't your run-of-the-mill headwear. It's got pretty good VIT and RES for a helmet, and grants its wearer immunity to enfeeble and slow.


Flynn's moveset is actually extremely limited, but all of her techniques hurt. Brutal Stab inflicts heavy damage and blindness.



Her only other attack at the beginning of the fight is Comet Strike, a strong two-hit combo. 260 damage twice is nothing to sneeze at.

Oh, and she's also quite happy to Bolster herself, though fortunately we have Disenchant to get rid of this.


Flynn isn't too hard to deal with when the battle begins. But things start getting really hairy once she's lost about half of her HP. In the latter half of the fight, Flynn will stop using Comet Strike and replace it with Starlight Flurry. This is also a combo and does slightly less damage per hit compared to Comet Strike, but whereas Comet Strike hit twice, Starlight Flurry hits five times. Without a P-Shield up it's nearly a guarantee that Starlight Flurry will KO at least one party member, and Flynn has no qualms about using it several turns in a row.

You're likely to be picking yourself up off the floor a lot in this fight, but there is at least the bright spot that all of Flynn's attacks are physical, so Guardian can be a huge help. Regardless of whether you use it or not, there's no fancy tricks to this battle--it's just a good old-fashioned slugfest. Make good use of the 99 Soul Essences you should definitely have at this point, keep on the offensive, and you'll prevail.
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Nothing new for a reward this time, but a Purple Herb is never bad.
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Fade to black...
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And as everything starts shaking and some awfully dramatic music starts playing, we abruptly pan over the island with that strange desert area we saw when we were first touring the world.

The camera then zooms in and pans over the desert itself. You know, I think we just found out where Entalar is...








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Damn straight. Lorenza's no damsel in distress.








Fade to black...

All right. Just as Thorve said, we need to make sure we're fully prepared, so I top off our item supplies with the shops in the Brunhild and also make a stop in Gleston to pick up a bunch of Gold Dusts. After that, it's finally time for the work of the last three updates to pay off.


But as our party makes its way through the desert, something stops them.

Or more accurately, someone.
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BOSS FIGHT: Zawu
(no music change; Destiny continues playing)

I suppose this had to happen sooner or later. This battle has always registered as one of the most memorable fights in the game for me. Maybe it's because of the music choice.

Zawu isn't quite as strong as Flynn was, but she makes up for it with several other factors, the most important of which is her speed. Zawu is lightning-fast and will be moving before all of our party members every round, making her a very unpredictable and dangerous opponent.


Though you wouldn't guess that from her opening move. Zawu kicks things off with Infuriate, inflicting berserk but only light damage. But this actually is quite dangerous for another reason.


See, Zawu has a fair (though not guaranteed) chance of countering any physical attack, and her counters hit hard. Her strategy mainly seems to consist of baiting our party members into hitting her and then killing them on the counterattack. That makes Knight Shields and other anti-berserk items extremely helpful in this fight.


However, her counters don't apply to magical attacks, so I take the time to use Enlight. Characters with the Enlight status glow purple, as you can see, and it's hard to overstate just how good the status is to Lorenza and other magic-focused characters. With it active, Lorenza gains 27 MP (10% of her max) every round. That's more than it costs to cast Fireball, Iceblast, and Thunderbolt, and only slightly less than the other second-tier attack spells, making her MP pool virtually infinite as long as the status persists. And if her MP ever does run low, she can use its Crisis, Brainstorm, to restore her MP to full for free. It's crazy useful, and at only 5MP it's a fucking steal in terms of MP cost.


But infinite MP only goes so far against a boss like Zawu. Eventually she starts using real attacks instead of Infuriate, the first of which is Blazing Light. This is a powerful magical attack against the entire party, but it's her only technique that hits everyone.


Her only other technique, Last Breath, is a doozy. You might look at the above shot and think I just got very lucky, but what you're seeing is actually the technique's intended effect: Last Breath sets the target's HP to 1. Since Zawu always moves first, this can be a death sentence for anyone who's set to attack normally that round, what with her chance of countering physical attacks.

Like with Felgorn, this is definitely a fight where you'll want to bust out the powerful healing items. Even Gold Dusts are no longer sufficient to keep up with Zawu's damage, so if there was ever a time to burn a Diamond Dust or Sacred Orb, it's now.

This is a battle where strategy isn't so much important as the whims of the RNG, since Zawu's speed allows her to instantly derail any plan you have for a particular round. If she kills the person you were going to have use a healing item, or Infuriates the wrong party member, or starts getting counter-happy, this fight can go to hell very quickly. I was lucky enough to win this fight on the first try, but I would definitely say there's no shame in having to attempt this battle multiple times.
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Once again, there's nothing new from winning the battle. But I also stole a Healing Orb, which is always useful.
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Goddamn it, haven't we had enough screen-shaking for one update?







Elsewhere...




Fade to black...


Fade to black...



Fade to black...
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Next time: We meet the Havali.
Bonus Content
Zawu, Guardian of Entalar
