Part 56: Appendix: Spellcard List
Here's a list of the spellcards found throughout the game.Red Spellcards (attack spells)
Fire

Crisis: M-Spark (6MP): Deals minor fire damage to all enemies.
Stat changes: -1% max HP, +2% max MP

Crisis: M-Fireball (35MP): Deals moderate fire damage to all enemies.
Stat changes: -2% max HP, +3% max MP

Crisis: M-Inferno (120MP): Deals major fire damage to all enemies.
Stat changes: -3% max HP, +5% max MP
Ice

Crisis: P-Frost (5MP): Deals minor ice damage to one enemy, ignoring enemy RES.
Stat changes: +2% INT, -1% SPD

Crisis: P-Ice (30MP): Deals moderate ice damage to one enemy, ignoring enemy RES.
Stat changes: +3% INT, -2% SPD

Crisis: P-Freeze (110MP): Deals major ice damage to one enemy, ignoring enemy RES.
Stat changes: +5% INT, -3% SPD
Lightning

Crisis: X-Lightning (8MP): Deals somewhat stronger lightning damage to one enemy.
Stat changes: -1% STR, +2% SPD

Crisis: X-Thunderbolt (45MP): Deals somewhat stronger lightning damage to one enemy.
Stat changes: -2% STR, +3% SPD

Crisis: X-Shock (150MP): Deals somewhat stronger lightning damage to one enemy.
Stat changes: -3% STR, +5% SPD
Wind

Crisis: Sandstorm (36MP): Temporarily raises the entire party's DEX by a large amount.
Stat changes: -2% STR, +2% SPD, +3% DEX

Crisis: Whirlwings (80MP): Temporarily raises the entire party's SPD by a large amount.
Stat changes: -3% STR, +3% SPD, +5% DEX

Crisis: Armageddon (1MP): Drains all of the caster's MP to deal non-elemental damage proportional to the amount of MP drained.
Stat changes: +10% SPD, -4% RES, +7% DEX
Earth

Crisis: Guardian (47MP): Temporarily grants the P-Shield status to the entire party.
Stat changes: +2% max HP, +3% VIT, -2% DEX

Crisis: Bastion (180MP): Temporarily grants both the P-Shield and M-Shield statuses to the entire party.
Stat changes: +3% max HP, +5% VIT, -3% DEX
Water

Crisis: Brilliance (25MP): Temporarily raises the entire party's INT.
Stat changes: +3% INT, -2% VIT, +2% LCK

Crisis: Whirlpool (90MP): Temporarily lowers all enemies' RES by a large amount.
Stat changes: +5% INT, -3% VIT, +3% LCK
Light

Crisis: White Glow (46MP): Restores a moderate amount of HP to all allies except the caster.
Stat changes: +2% max HP, -3% VIT

Crisis: White Blaze (90MP): Restores a large amount of HP to both all allies and all enemies.
Stat changes: +5% max HP, -6% VIT
Dark

Crisis: Black Glow (1MP): Restores a moderate amount of MP to all allies except the caster.
Stat changes: +2% STR, -3% STR

Crisis: Black Hole (90MP): Deals moderate dark damage to both all allies and all enemies.
Stat changes: +5% STR, -6% INT
Non-elemental

Crisis: Drain MP (0MP): Drains a small amount of MP from a target and gives it to the caster.
Stat changes: +1% max HP, +1% max MP

Crisis: Shell (25MP): Temporarily grants the M-Shield status to the entire party.
Stat changes: -1% SPD, +2% RES, -1% SKL

Crisis: Fairy Wind (1MP): Drains a small amount of MP from a target and gives it to all allies.
Stat changes: +2% max MP, +2% INT, -2% RES

Crisis: Erosion (0MP): Deals extreme earth damage to all enemies, but reduces the caster's HP to 1.
Stat changes: -1% max HP, -2% SPD, +4% RES, +4% SKL

Crisis: Nuke (999MP): To quote the game, "causes unspeakable damage" to all enemies. And it ain't lying. 10,000 damage is just the floor for this baby.
Stat changes: -10% max HP, -5% STR, -5% VIT
Green Spellcards (recovery spells)
Healing

Crisis: M-Cure (7MP): Restores a small amount of HP to all allies.
Stat changes: -2% max HP, +2% max MP

Crisis: M-Heal (30MP): Restores a moderate amount of HP to all allies.
Stat changes: -3% max HP, +3% max MP

Crisis: M-Renew (175MP): Restores a large amount of HP to all allies.
Stat changes: -4% max HP, +6% max MP

Crisis: Transfer (0MP): Restores full MP to the caster, but reduces their HP to 1.
Stat changes: +8% max MP, -8% STR, +5% INT

Crisis: Sacrifice (0MP): Kills the caster, but restores full HP and MP to the rest of the party.
Stat changes: +8% max HP, +5% STR, -8% INT

Crisis: Contract (99MP): Restores a large amount of HP to all allies, but also inflicts chaos on them.
Stat changes: +5% max HP, +8% VIT, -8% RES, -5% SKL
Revival

Crisis: Restore (6MP): Cures all detrimental status effects for one ally.
Stat changes: -1% max HP, +1% max MP, +2% RES

Crisis: M-Restore (80MP): Cures all detrimental status effects for all allies.
Stat changes: -3% max HP, +4% max MP, +5% RES
Status Heals

Crisis: Flash (5MP): Deals minor light damage to all enemies.
Stat changes: +1% SKL

Crisis: Tranquility (8MP): Cures berserk and chaos for the entire party.
Stat changes: +1% RES

Crisis: Focus (2MP): Temporarily raises the caster's INT.
Stat changes: +1% INT

Crisis: Warmth (7MP): Cures poison, berserk, and chaos for the entire party.
Stat changes: +2% max HP

Crisis: Shadowcast (15MP): Deals minor dark damage to one enemy.
Stat changes: +1% VIT, +2% DEX

Crisis: Mystic Light (15MP): Cures all detrimental status effects for one ally.
Stat changes: +3% max HP, +1% RES, -3% SKL

Crisis: M-Regen (115MP): Temporarily grants the entire party the Regen status, which recovers a small amount of HP when their turn comes around.
Stat changes: +4% max HP, -3% STR, -1% VIT
Gray Spellcards (physical attack spells)

Crisis: Healing Wind (4MP): Restores a small amount of HP to the caster.
Stat changes: -1% max HP, +1% SPD

Crisis: Wall (4MP): Temporarily grants the P-Shield status, which halves all incoming physical damage, to one ally.
Stat changes: +1% max HP, -1% SPD

Crisis: Slash (16MP): Launches a physical attack that hits all enemies for full damage.
Stat changes: +1% max HP, +3% SKL

Crisis: Battle Fury (33MP): Temporarily raises the entire party's STR.
Stat changes: +2% STR, +1% SKL, +2% LCK

Crisis: Quad Strike (55MP): Launches four consecutive physical attacks against one target for 70% normal damage each.
Stat changes: +2% max HP, +4% SKL

Crisis: Wrath (200MP): Deals non-elemental damage to one enemy proportional to the number of enemies the caster has killed throughout the game.
Stat changes: -5% max HP, +5% SPD, +5% DEX, +8% SKL

Crisis: Flurry (75MP): Launches a powerful physical attack against all enemies, but also deals a small amount of damage to all allies.
Stat changes: -2% max HP, -2% max MP, -1% VIT, +6% SKL
Blue Spellcards (utility spells)

Crisis: Pinpoint (6MP): Temporarily raises the entire party's SKL.
Stat changes: +2% DEX, +1% SKL

Crisis: Pillage (4MP): Simultaneously launches a physical attack and attempts to steal an item from an enemy.
Stat changes: +2% SPD, +1% LCK

Crisis: Loot (33MP): Attempts to steal gold from an enemy.
Stat changes: +1% max MP, +4% SPD

Crisis: Launch (44MP): Sacrifices the caster to deal major damage to one enemy.
Stat changes: -2% VIT, +3% SKL, +3% LCK

Crisis: Invincibility (230MP): Grants all allies total invulnerability to damage and status effects for one round.
Stat changes: +6% VIT, +6% DEX, +3% LCK
Purple Spellcards (support spells)
Shields

Crisis: Empower (5MP): Temporarily raises the caster's STR.
Stat changes: +3% VIT, -1% RES

Crisis: Purify (3MP): Cures all detrimental status effects on the caster.
Stat changes: -1% VIT, +3% RES

Crisis: Mega Shield (125MP): Temporarily grants both the P-Shield and M-Shield statuses to the entire party.
Stat changes: +3% INT, +3% VIT, +3% RES, -2% DEX
Buffs

Crisis: Resurrection (9MP): Revives all KO'd party members with a small amount of HP.
Stat changes: -2% max HP, +3% INT

Crisis: Limit Break (20MP): Deals non-elemental damage to one enemy proportional to the amount of HP the caster is missing.
Stat changes: -2% max MP, +3% STR

Crisis: Timewarp (13MP): Temporarily raises the entire party's SPD.
Stat changes: -2% STR, +3% SPD

Crisis: Full Recover (35MP): Restores full HP to the caster.
Stat changes: +3% max HP, -2% STR, +1% VIT

Crisis: Brainstorm (0MP): Restores full MP to the caster.
Stat changes: -1% max HP, +3% max MP, -2% SPD, +1% RES

Crisis: M-Barrier (54MP): Temporarily grants all allies resistance to all elements.
Stat changes: +1% max HP, +4% VIT, +4% RES

Crisis: M-Protect (200MP): Temporarily grants the entire party immunity to all status effects.
Stat changes: -2% SPD, +6% RES, +3% LCK

Crisis: Fortune (2MP): Temporarily sets the entire party's LCK to 999.
Stat changes: +10% LCK

Crisis: Rebirth (100MP): Restores full HP and MP to the caster.
Stat changes: +5% max MP, +5% STR, +5% INT, +5% SPD
Debuffs

Crisis: Blessing (11MP): Temporarily sets the caster's LCK to 999.
Stat changes: +3% LCK

Crisis: Suicide (0MP): Kills the caster. Yes, you read that correctly.
Stat changes: +10% max HP, +10% max MP, +10% STR, +10% INT, +10% SPD