Introduction
---The Game---
The seminal game for the Nintendo 64, as rebuilt and remastered on the 3DS. The visuals have been improved with more detail and character models that more closely resemble their intended appearance, controls have been tightened to the point that first-person aiming is no longer a detriment but actually fun and accurate, and overall the experience feels like what Ocarina of Time should have been from the start. Yes, there are still flaws - it was one of the first proper 3D action adventure games - but most of the reasons OoT doesn't hold up today have been ironed out for the 3DS.
The story is such:
Groose has finally been called to his own adventure!
Groose is a lonely boy living with the Kokiri, a child-like race that never ages. Their guardian deity, The Great Deku Tree, has tasked Groose with saving the surrounding land of Hyrule from the evil desert bandit-turned-King of Evil, Ganondorf. Groose must travel across Hyrule, through the myriad of civilizations that dot it, and even through time itself, to stop Ganondorf from taking over the world. Also rock people, fish people, desert Amazons, and androgynous ninjas. It's Ocarina of Time. IN 3D!
There's no way to show off the 3DS's 3D effect, at least not as of this LP.
---The LP---
Since this is a 3DS game, and the touch screen holds the inventory, map, and not much else worth looking at, the bottom screen will be kept visible but out of the way. For important cutscenes, it will be cut out entirely, or it may be brought forward should we need to see it closer. Dynamics!
Also 100% LP, show off everything I can, et cetera.
---Additional
My previous Zelda LPs: Twilight Princess, Skyward Sword, and Majora's Mask.
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Start screen cinematic
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(By Princess Futon)
(By ZyloTheWolfbane)
(Some horrors I drew for Faerie Fortune's blind thread that never got used)