The Let's Play Archive

Lobotomy Corporation

by TeeQueue

Part 195: BCP 24 - Scorched Girl

X-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?



Episode 24: Scorched Girl

Music: trailer


Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about Scorched Girl!



Scorched Girl is a TETH-level abnnormality, taking the form of the burned body of a little girl.

With a matchstick stabbed through her! That looks painful.

It is painful, Paul! But there's nothing to worry about, as our researchers have assured us that Abnormalities are not deserving of any considerations.

Whew! That's a load off of my mind! So, how's this one work?

Scorched Girl's handling instructions are very simple. Her Qliphoth Counter can decrease from either Normal or Bad work results.



Here we have an agent who's acquired Scorched Girl's E.G.O Gift working with her in order to provoke a breach.

That gift is so super cool, Miss Hod! I want to hang a matchstick out of my mouth like that!

If you work hard, maybe someday you will! Anyways, because of Scorched Girl's counter of 2, it takes a couple of works to force a breach.



When Scorched Girl does breach, she slowly wanders the facility in search of-

Oh! I know! Warmth and happiness!

That isn't quite right, Paul. Have a look over here.



What's that symbol over the clerk's head?

That symbol means that the clerk is Scorched Girl's target. She slowly moves towards her target, and when she enters the same room as them she begins a five second countdown.

Wait-but…



They're already in the same room!

Oh… that's not very good at all!



Yowie wowie! She exploded all over my face!

This explosion deals massive Red damage to everyone in the same room. For this reason, it's imperative that Scorched Girl either be suppressed quickly, or that her target be kept far from her.

It's sure a good thing she's so fragile then, huh?

That's right! With only 120 HP, Scorched Girl can be put to rest by almost any combat-ready team of agents in just a short while.

Just play it smart and you won't get blown up!

Well, that's all the time we have today. Thanks for joining us! And remember…

Knowledge is just pain plus observation! Have a great day!


Music: Aspire


Good evening, future Managers. Before you ask, I would like to address something odd in today's episode. Have you heard of the concept of hibakujumoku?

Long ago, when man first lay hands upon technology which could be said to even begin to approach a Singularity, they sought to test it. Unfortunately for them, this technology was a horrifically powerful bomb. It leveled everything around it, caking the earth in death and killing countless humans. However, against all odds, there were trees which survived-some virtually untouched by the full force of such a powerful weapon. These are the hibakujumoku-roughly meaning 'bombed trees.' They served as a reminder that no matter how powerful a blast may seem, there is no such thing as a weapon which kills without fail.

All of this, of course, is to say the following: I have no idea how Epsilon48 survived either. Please don't ask. Some things in this world are simply beyond our comprehension. Angela, the graphics.





Scorched Girl is a fairly good Fortitude trainer, though doing so risks allowing her to breach-it's generally safer to stick with Insight work should your only focus be on her gear. And make no mistake-her suit is exquisite for getting a facility up and running initially, while her weapon is one of the best in the game in terms of raw damage output. It can keep up with some WAW weapons in the hands of a sufficiently proficient agent.

Her ability to breach also makes her invaluable for solving some of Gebura and Hod's missions. Speaking of which, I still need to fulfil that one from Hod…

The point is, Scorched Girl is an excellent addition to any facility. If unable to simply suppress her when her ire is provoked or play keepaway with the agent she targets, then have all agents clear out of the room of whatever poor clerk she's decided to fixate on. Since their deaths do not matter, nothing will be lost from their sacrifice. The best of luck to all of you. For now, this old man shall cease his ramblings.

Next time's featured Abnormality…


New Guidelines

Scorched Girl

New Gear


Requirements: None


Requirements: None

New Story

Scorched Girl