Part 35
Next on the agenda is to defeat the last of the overworld encounters.
This one is to the north of Diggin's Rock and the Lost City.
This encounter is with a group of Metal Zaku Kings.
This battle was a pain in the ass because they absolutely loved to spam the hell out of Giga-Bomber.
Their armor is also very high, and they will occasionally debuff your attack. It's best to start off the fight by debuffing their armor.
Not even Gatling Fire can do much against them.
Hyper Charge is your best friend for this fight. You might also want to think about bringing Rezner along with you for more Hyper Charge goodness.
Fuck Giga-Bomber forever.
Techniques won't work against these guys either, so once again Lapis is useless.
The MZK can occasionally bust out a Boost attack, so it might be a good idea to debuff thier attack as well.
As long as you keep your health up during the fight, and spam the hell out of Hyper Charge, you'll be fine.
This fight gives a massive amount of EXP, as well as a Pilot Guard which protects you from status effects like Terror and Hurt. The techniques I learned are great as well, with Full Repair All being nearly required for some of the upcoming fights.
The next battle is to the North of the Coliseum.
A Gold Nemo and 4 Great Dias. This battle has a bit of a gimmick.
The Gold Nemo will only do three things during the entire fight. the first two things he will do is alternate between using Counter Snipe...
...and Intercept Snipe, which is the ranged equivalent of Counter Snipe. Once he's low on EN, he'll use Full Charge to bring himself back to full and start the process over again.
All of the Great Dias' attacks involve their Clay Bazooka, so Chaff Field is a godsend here, especially since the Great Dias' can use Shot Burst.
Now, the key to finishing this fight with minimal trouble is killing the gold bastard first. without him you won't have to mess with the gimmick and can destroy the Great Dias' easily. Guess what I didn't do?
I ended up wasting a massive amount of time and resources during this fight, all because I wanted to destroy the Dias' first.
So, make sure to kill this bastard first. Don't be an idiot like I was and kill the Dias' first, because all that will do is drag the fight out longer than is needed.
Also, once the Gold Nemo's EN gets low enough, he'll fire off an Explosion before restoring his EN back up to full. Watch out for that.
Our reward for killing the Yellow Bastard is a Perfect Guard, which protects against Acid, Overheat, and Short-Circuit.
The last one is to the north of Marie's Cabin.
The Tallgeese and four Blue Leos. This is easily the hardest of the six overworld encounters.
The Blue leo's can deal a great amount of damage. luckily, they tend to use their machine guns a majority of the time, so Chaff Field makes them more of a nuisance than anything. they do occasionally use their melee attack, though. I recommend taking them out first, saving the Tallgeese for last.
The Tallgeese itself is a monster. it has a large variety of Boost attacks, although it tends to favor ranged based Boosts over Melee boosts, and his Dobergun can be stopped with a Chaff Field. Make sure you debuff the Tallgeese as soon as you can.
Don't expect the Blue Leo's to go down without a fight either. they have quite a bit of HP so they can take a few hits.
The key to this fight is making sure that Fritz never runs out of EN for Chaff Field. As long as Chaff Field is up, the Leo's become mostly harmless.
Full Repair All is also a great technique to have in this fight. It's extremely expensive, though, so expect to use TP restorative items.
I hate Full Charge.
Once all of the Leos are down, the fight becomes a hell of a lot easier.
Still, underestimate the Tallgeese and you will get slaughtered.
Keep your health up, and hit him hard!
Our reward? The motherfuckin' Dobergun, one of the best guns in the entire game.
Say hello to Bazuli's new Shot Burst gun.
And that's the last of the Overworld encounters. Next time, we loot Japan!
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Robot Roll Call
OZ-00MS Tallgeese
First Appearance: New Mobile Report Gundam Wing
The Tallgeese is the first combat-capable Mobile Suit created in the After Colony Era. It proved to be so powerful that no ordinary pilot could handle it.