Part 8: Mysterious Girl (Part 1)
Some things are best left unknown. anonymousThe first map of Chapter 3 (Prams Prophecies in this case) introduces something we wont see that much of, timed extensions.
These will appear no matter what once a set number of turns have passed, though they can also be triggered early by throwing something into their location as normal. I think a lot of the enemies on here are of set type, actually, because we dont see much of Prams caster enemy tendency here except in the second extension, which has Shadows and Apples. The enemies are no stronger than what we saw last chapter and youll have plenty of time to mop them up if you feel like waiting for the extensions to come on their own. The only bad thing is that there arent a thousand points on this map, so the bonus meter can easily taunt you with items youll never get.
Just who the hell is this Trenia, anyway?
Video- Prams Prophecies Outro
Watch the Video
Whyd you really come here? You can tell me.
Whyd I come?
Dont play dumb, girly. Answer mewhyd you try to kill Zetta?
Kill Zetta? That never even crossed my mind I was just being spontaneous.
Uh, Youre kidding me.
How stupid do you think I am!? Nobody kills an Overlord out of spontaneity!
And more importantly, what the hell is her deal?
Tch, Whaa--!?
And where the hell does she get off saying something like that?
I mean seriously, wannabe?
Did you just say Wannabe !?
You shouldnt want to know everything about this world, though
Theres bad things in this world, too. Sometimes there are things youd be better off not knowing.
I need to figure this out, fast, because otherwise things could get really out of hand
The second map of Chapter 3 will be a random map. I actually see a few odd extensions here:
Taking a Nap puts the whole map to sleep, except that I only had one character out and they werent affected. I was pretty happy about this one, since it put me in a good position to steal some rare equipment from an enemy. More on that later, because again we saw a second special extension.
Energetic Power gives us enemies more like wed see in say Seedles or Mickys maps, melee types. Thats no real problem, though, we can cut them down just as easily as everything else.
We do see a lot more of the enemy types we expect to see from Prams extensions this time around. There are Shadows, who are casters skilled in TEC weapons, and two flavors of support caster, Apples and Idols. Prams extensions also tend to have a lot of cool special weapons like Syringes and Magnets and I get lucky enough to steal a Magnet from one of these guys. The basic Magnet is a pretty strong caster weapon for this point in the game so I give it to Erhard after this.
Video- Pram the Immortal
Watch the Battle
The third map of Chapter 3 is a sort of a puzzle map. The videos pretty short so Im including it. We start on an odd cross-shaped island.
We need 400 points to complete the map, but besides a hundred on the starting area the only enemies worth anything are a pair of Steel Titans in areas physically separated from where we start. It should be noted one is inside a facility which grants it +DEF while the other gets +ATK. So we start by clearing out the enemies from the cross. Once thats done, I Invite in the Warehouse I created earlier in the chapter.
We load the Warehouse up with anyone we could ever want, at which point a less important character lifts it up
and tosses it to the island like a little troop transport.
At this point I pile out and murder everything thats around. When the Steel Titan pops out I murder him too, allowing me to end the map because there was nothing so awesome in the Bonus Meter that it was worth trying to get the Warehouse over to the other island. Please do watch the video if you are interested in seeing this done or just want to see Feinne mk2 slice things into sushi.
Next time well see the second half of these maps and be introduced to yet another unique aspect of the Kingdom that has never been seen again in an NIS game.