The Let's Play Archive

Mega Man 11

by Natural 20

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Original Thread: All Geared Up - Let's Play Mega Man 11

 

Introduction



About the Game

In December of 2017, the world looked bleak for Mega Man, ignored on his 30th anniversary, the little robot had not seen a game from Capcom in 8 years. His most recent release, Mega Man 10 had proven to be a commercial failure and in more recent years Capcom had undergone a change in focus, moving towards more successful properties such as Monster Hunter, which moved units in the order of millions rather than thousands.

The final nail in the coffin had come with the departure of Keiji Inafune, the series’ creator from Capcom in order to make a spiritual successor to Mega Man, Mighty No. 9. But the game was plagued with problems that were not resolved and ultimately it disappointed on release.

That is, until one fateful day when Capcom would prove they could still shock the world.

Mega Man 11, announced on the 4th of December 2017 is set to be a departure from its predecessors, favouring a 2D/3D style and adding in new systems for the Blue Bomber to take advantage of. It garnered a favourable reaction, with many welcoming the move away from the 8 bit graphics that defined the previous era of Mega Man games.

The game released on October the 2nd 2018 and us alongside many other fans were happy to pick it up.

About the LP

I, alongside my best friend and erstwhile colleague Yorkshire Tea, will be running a video LP of Mega Man 11. We will be doing a full clear of the game on normal (or casual if it’s too brutal) mode and checking out any extras and bonuses we find to be interesting.

We previously played Mega Man 9 and Mega Man 10 earlier in the year (which you can find here!), critiquing the games from a modern perspective. Our LP of Mega Man 11 serves a similar purpose. Given our familiarity with its predecessors and the unique format of our presentation, we felt that capturing our own thoughts and comparing them to the reviews of the game on release would prove to be an interesting endeavour.

As the game is completely new, we’d appreciate that if you’ve sped ahead for us that you keep any comments about future bosses or stages in spoilers: Like this!

Voting!

As with our previous Mega Man LPs we want you to vote on boss order. However, in favour of ensuring episodes are released in a timely manner, we’re going to frontload our voting.

Please refer to the handy picture below for a list of all the bosses:



Would you all please assign 3 bosses as your favourites in the following format:
1.
2.
3.

Your first pick will get 3 points, your second 2 points and your third pick 1 point.

Ahead of our first session we’ll tally up points and then go through the bosses from most popular to least.

E.g.
1. Block Man
2. Acid Man
3. Bounce Man

Beyond that if we find a good opportunity in the game for further voting we’ll be sure to bring it up!

There will be a gap between this thread opening and episode 1 to allow for voting

And that’s enough from me, so away we go!

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