Hello everybody, this is Simon, and I'm continuing from my last project:
Let's Play Mega Man - The unexpected Abraham
Mega Man 1 is a decent game and for its time actually really good. It still had a lot of flaws, most of which I think I could cover decently in the LP of it.
One year later, Mega Man 2 set out to eradicate those flaws, and it did so quite thoroughly. Almost everything that's badly thought through, unpolished or plain stupid in the first game got removed, and a ton of useful new features and gameplay elements were added. It was a giant leap ahead, and its resounding success and cult status up until today pay that tribute.
Still, it's not a perfect game; not even a perfect Mega Man game, as it's often made out to be. In my opinion, there are still flaws left to iron out; I'll adress where I think those can be found and will try to be fair.
Apart from that, it'll be my usual style: Showcasing the special weapons to the best of my ability and knowledge during the stages, and keeping the whole thing open-ended by buster-dueling the bosses.
Before we truly begin, let's have some statistics:
Genre: Jump&Run (and gun)
Platform: Famicom / Nintendo Entertainment System
Release Date: December 24, 1988 (Japan), July 1989 (North America), January 1991 (Europe)
Original Name: Rockman 2: Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 [The Mystery of Doctor Wily]
Story: After Dr.Wily was stopped from taking over the world with reprogrammed Robot Masters by Mega Man, he builds 8 of his own to attempt the whole thing again. Mega Man must stop him. That's literally it. Although, as the original title hints, there might be more to Wily himself than meets the eye...
Klick the picture for
Again a big thank you to Bean for uploading them and all the rest.
Mega Man 2's music is definitely a step up from the first game's soundtrack, and that one was already good. The second game has a score that's nothing short of fantastic. It's widely regarded as one of THE best video game soundtracks of all time, with catchy and upbeat tunes of great quality for its system, a timeless masterpiece indeed.
Responsible for it were three people, Manami Matsumae, Yoshihiro Sakaguchi and Takashi Tateishi, better known as Ietel, Yuukichan's Papa and Ogeretsu Kun from the game's credits. They had already worked on Mega Man 1, but like with the rest of the game, it was the sequel where their real talent shone through.
The soundtrack has been remixed, dubbed and used for big projects countless times. Below is just a little selection to give a small idea of how much of a cult following there is, deservedly so; the score is certainly in a big way responsible for the game's high regard even today.
- Air Man
- Crash Man
- Flash Man
- Metal Man
- Bubble Man
- Wood Man
- Heat Man
- Quick Man
- Wily Stages 1
- Wily Stages 2
- Last Stage
- Annihilation of Monsteropolis (Air Man)
- Programmed to fight (Crash Man)
- Blue Like You (Flash Man)
- Metal Dance (Metal Man)
- Promise of Redemption (Bubble Man)
- Carved from Mighty Oak (Wood Man)
- Man on Fire (Heat Man)
- The Quick and the Blue (Quick Man)
- I Want to be The One (Wily 1)
- Crash (Let's Do It)
- Flash Man, Flash!
- Metal Man, Made of Metal
- Bubble Man, I'm Bubble Man!
- Heat Man, HEAT!!!
The whole game by Duane and BrandO
Links of interest if you're into that sort of thing
- The Mega Man Network - A lot of stuff, basically. A bit like a Wiki, but also more - downloads, spritework and whatnot. Game Page
- Mega Man Knowledge Base - This IS a Wiki. Game Page
- Mega Man on Wikipedia - This IS Wiki.
- Oysters LP of the game - With a bit more restrictions than I set upon myself.
- Speedrun of the game - Less restrictions than both of us.
- The TAS - what is this i don't even
- Capcom Music Generation - Rockman 1~6 - From the MMN; all music from the first 6 games for free.
- The whole music archive - Might as well.
- Official Artwork - Also from MMN. You could find all of that yourself actually.
- Air Man ga Taosenai - Or "Can't Beat Air Man". I love this song.
Content by others
Last but not least, extra stuff made by followers of the thread; thank all of you for your work!
Melaneus provided me with this charming imagining of myself:
- shows off an effective strategy against Metal Man
- does the same for Bubble Man
- much fairer Buebeam Trap fight from the Romhack Deus Ex Machina
- and finally the no-death-run for this game!