Part 2: Snake Man



Stage Comments:
First part: Full of enemies...but completely pointless due to the fact that you get two big health pellets afterwards. MM3 is really nice to you at the most random of places, but I much prefer this to MM2's sudden fuck you moments.
Second part is a bit more varied in challenge; the gauntlet of enemies continues, but it's not really too hard. You'll get another health pickup afterwards. Only really tricky bit is the biiig jump right after the respawn point (which will plop you right in front of a Bubukan, by the way); you can cheese it with Rush Coil or a slide-jump though.
Third part, obviously, is where the real meat of the stage begins. The rooftop ride on cloud platforms can kill you quite easily and cost me a few attempts at the stage. Do as I do in the video and jump before each platform comes out, else you might find yourself suddenly in the pit; I'm not kidding with them pushing you off for no reason. The final section of jumps with Bomb Fliers is brutal; but remember that they're always spawning in the same way, there's no generator or anything. You have all the time you want. As I also show, getting hit is not certain death; if you keep to the right of the blocks, you'll be fine. So if hitting them in the right height for them to fly over you is too tricky for you, don't bother and tank it; or just cheese the whole thing with a certain item I'll get later.
Boss Strategy:
Not much to add to the video. It seems he's not in THAT rigid a pattern as I make him out to be, as the one time I dodge him by jumping didn't really fit in. Other than that, keep to your safe zones for each time he comes on your side. If you're having trouble, always get hit by Search Snakes, not him; as with all bosses, their body will do far more damage than the projectiles they use.
Enemies:

The one-of in the stage might surprise you once, then it's a non-issue. Apart from that...I'll get back to those little buggers when we see more of them.

Point of interest, maybe: I couldn't avoid getting tripped in the Game Boy game; it's designed to be as devious as possible!

Whatever it may be, cute those are not really; the targeted shots can get you easily. Watch out for the blink animation to dodge it by jumping. In numbers dangerous. Totally get their teeth pulled by the fact that you get your health refilled, though.



Mhm.
Not much to say, as they're limited to this first stretch. Trust the Game Boy game to come up with a far more devious placement; here, their only ability is to surprise you with the height of their jumps.


Music:
- Snake Man - The intro alone should sell it to you. It's one of my all-time favourites; the first part isn't THE best, but the second one's melody is just gorgeous.