Part 76: Just Deserts.
Overview: DesertMan is a boss with a cool concept and weakness. It's only a shame the whole "melt into the world" thing was never fully utilized. Just imagine if he could pop out of walls and the floor. SANDMAN, SON.
There are a couple of different ways to approach DesertMan. You can rely on one-hit wonders or soak him with an Aqua chip, which lets you follow up with multiple attacks very quickly. GeneralYeti showed the latter early on in this LP, but as a reminder, the basic premise is to use a water chip, then power up Tornado. DesertMan's own sand panels will double the hits on the Tornado chip, letting you rack up tons and tons of damage. Your biggest concern in the fight is the damn sand whirlpools. You have no way of knowing where they will pop up. Many times, they can generate under you, instantly ruining your S-rank. Bring a Shadow chip to nullify this problem.
What you need to be careful of is the sand panels underneath you. Here is what the field looks like:
S = Sand Panel
H = DesertMan's hand (with sand underneath)
P = DesertMan's pillar(with sand underneath)
D = DesertMan
// = space between the panels
[S][S][S]//[H][P][S]
[S][S][S]//[S][S][D]
[S][S][S]//[H][P][S]
For this reason, I highly suggest bringing a Repair chip or some stage changer. You may even want to set that chip as your regular for good measure. But if you're doing this, then you have the issue of speed. With no FullCust or FstGauge being preset, your turns are now 8.5 seconds each. Make up for this with the FstGaugeNCP. One important thing to note is that if you make holes, DesertMan will have a hard time switching locations. Something to keep in mind.
TopTier
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High-Average Tier
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Suck Tier
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Kicked Over Sandcastle Tier
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DON'T WORRY GUYS WE'LL BEAT UP THE BULLY
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This setup uses FstGauge for my speed needs. That's because every folder I used for DesertMan had Repair* or GrassStage* set as my regular.
Here are the folders in order.
This is the folder I used to get the V3 chip.
Geyser C can be gotten very easily. Equip Untrap and go to Undernet 1, grab the Geyser W's located there. Repeat until you have 3 Geyser W. Chip Trade them. Go to Higsby's Chip Order system and purchase 3 Geyser C. Congratulations.
CannBall * is located in a post-game area's final area inside a green mystery data. Psst, use Untrap.
Repair is very easily gotten from Undernet 3's Green Mystery data.
BigWave J, RockArm3 C and RockArm 1 * and 2* are Custom Style S-rank rewards. Totem 3 should be obvious, as well as Condor.
This folder focuses on one-hit wonders instead of using Aqua chips to deal damage.
Throwing chips galore. Once again, this folder is more of a one-hit wonder with some water thrown in. This is what I used to get the V2 chip. Spice 3 F is an S-rank from Moshy viruses. Although, Spice 1* does the job just as well. FlamMan is here due to GrassStage synergy.
Only half of this folder is shown since it's otherwise the same as the V3 chip folder. AntiDmg C can be gotten from Higsby's Chip Order service. Go to the post-game area's final area, get plenty of AntiDmg S. Chip Trade those and order AntiDmg in C code from Higsby's Chip Order. Sensor 1 C is simply an S-rank in Blue version. Replace with RockArm C or some other filler if you're playing on White version. Tornado C is inside that purple mystery data Epee Em skipped in his updates. Do yourself a favor, go back and grab it. Now.
https://www.youtube.com/watch?v=UqUJmZfqPII
Professional bully.
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