Part 11: Whazzaaaaaaaaaaaaaap?
Well I'm a week behind schedule now. I'll try and get a second update up by the end of this day to make up for it.------
So I guess Zack happened to be carrying his passport when he got warped,

because he got to fly back home with Luna.

Also Mess Village is no longer flooded. I'm not sure how that's even possible, barring a giant drain on the bottom of the lake.

By the way, would you believe I'm already half-way done with this game?

The main plot of SF2 is only seven scenarios long. Add postgame in, and you have eight total. And while I'm on this subject, here's a question for you all: what has Geo actually accomplished or learned during all of this?

Geo gets a call from Zack, who excitedly tells Geo to come over to his house immediately for some big news. Then he hangs up.



After that, Geo receives an e-mail from LM Shin describing how to make Best Combos. I'll do that later.

I busied myself with some sidequests for a bit, then ran into a roadblock. The game won't let me access the Sky Wave again until I progress the plot.


Uh, Zack, is there something you're not telling us?


That NPC in Zack's Brother list is someone he met while at Mess Village.



Geo's raring to go, but unfortunately he has no idea where Whazzap is.

And Zack is apparently incapable of using that computer eight steps away from him.

So the group's going to ask Ken again.

Helpfully, he is actually informative this time. Also, it turns out his last name is Suther because he's "been to all the countries in the south." I call bullshit on that

because Whazzap is the last thing I would describe as tropical.

They have to sit through another winding (yet supposedly thrilling) tale, but the crew did get what they wanted.



Luna and Zack proceed to stroll out. Geo asks Mega if they can get to Whazzap, and Mega doesn't see why they couldn't.


...I guess Ken's story lasted an entire day?

On to the next Double Tribe then.

quote:
Element: Fire
Charge Shot: Dino Cannon
Card Charge: Train Combo
Passive Abilities: Elec +20, Side Select, Fire +30, Super Armor
Link Force Big Bang: Vanishing Blazer

After a quick snooze, Geo and Mega are ready to go.

Conveniently,

Whazzap's Sky Wave is connected to Mess Village's. And wouldn't you know it, construction just finished.

But before I go through, I stop by Mess Village for some errands.

This weapon is behind a waterfall near where Zack was moping around.

I'm going to be using this instead though. This was the item I picked up from that PMW on Echo Ridge's Sky Wave. I totally forgot I even had it until now.


The next task requires more diving.

Or not, since the game won't let me do this yet.


Fine then, I'll just magically make a dirt hole on a wooden ship.


Now that Mess Village's time in the spotlight has passed, a lot of ES's have opened up.

And inside this one is a virus I forgot to mention since it doesn't show up underwater. Fohxs will move if MegaMan lines up with them, and if they move three times (or don't do anything long enough)

I accidentally deleted the old animation, so I had to retake it somewhere else.
they'll transform into MegaMan and slash him with a Wood element sword. Like with similar attacks, the Hard Mode buffs actually make these guys easier.
Fokxs drop Fohx-Fu cards, which have MegaMan transform into a Fokx. If he's hit, he'll do a counter attack. Think Wood Ninja's Anti Damage, only this actually does decent damage.

Also inside is a very helpful Ability for sale.

With this thing on, every time I use a charge shot there's a 50% chance that all panels hit will turn into Paralyze panels.

Combine this with abilities that extend the radius of my charge shot, and I can start pumping out Paralyze panels.


Finally, Kid Gruff. He's an interesting character.

Kidd correctly guesses that Geo can Wave Change, and reveals that he can do the same. And when Geo tells him the name of his fused form...

Kidd freaks out. See, Kidd is technically a cameo from SF1. He never showed up in that game, but like the rest of the prequel's bosses he's based off a Zodiac symbol. I'll let you guess which one.

Screw that,

there's another Blank Card in here.


Believe it or not, but this guy's name is Kung Foo Kid. Going by the FM-ian naming scheme, that means Kidd's FM-ian is either called Kung Foo or Kid.

I forgot to take a picture from the battle, so have a shot of MegaMan about to get kicked in the face.
------

As ridiculous as his name is, Kung Foo Kid is a cool fight with a lot of attacks.

As his name implies, he's all about martial arts. This quick jab is one of his main attacks,

and this high-speed kick is the other. As the picture above shows, he can also use this diagonally.

Like all video game martial artists, the Kid's packing some secret techniques. He can clone himself like so to release three waves of blows,

and after he does that twice he'll absorb a Grass panel to temporarily power up.

In this state, all of his punches do increased damage and gain a breaking attribute.

He also ditches the kick for some horn swipes.
All of Kung Foo Kid's attacks are Wood elemental, so coming in as Zerker like I did is a bad idea. Good thing I can stun lock him to death.
------

After losing, the Kid gives this hint.

Following this path leads me to a 350 LP door with another weapon inside.

It's worse than what I already had.

Okay, pitstop's over. On to Whazzap.

Whose Sky Wave is more sky than wave.

A quick preview of where I'll be going next scenario,

and on to the goofiest part of the game.
Music: Whazzap

Since it's south of Netopia, Whazzap is presumably Not Mexico.






Luna and Zack stroll over, and in typical fashion Luna immediately complains about how primitive the place is.

She's worried about sunburn too, so Zack pulls a giant umbrella out of nowhere to help out.
??: Whazzap...?

And then the natives appear.

All of them keep saying this.


The screen fades to black,

leaving what happens next up for interpretation.

Mega complains that "Whazzap" has been burned into his ears. Luna asks what the hell just happened, and Zack (after pulling out the umbrella again) theorizes that they were just interested in outsiders.

Hang on a sec.

Gotta empty out my pack.

My rewards were a ton of cards I already had.


Trying to talk to most of the people results in awkward silence,


but this guy is a little more forthcoming.




Topical advice for all the kids out there!
(I like to think the BN2 rapper founded or hailed from Whazzap.)




Geo changes the topic to the kid who fell out of the sky. The Shaman confirms the tale, but also says the boy is too busy to meet Geo right now.

So time to talk to everybody.

In one of the game's greatest failings, you don't shout "Whazzap" into the DS microphone to talk to the NPCs.

That line,

and this statue are probably all you need to figure out what's going on here.

And if you couldn't, this cutscene will do it for you. Geo wonders why they can't see Bud, and Luna whines that Bud is THEIR friend, not Whazzap's. She proceeds to scream, throw a fit, then request her umbrella.

Since that is all Zack is good for now, he complies.

Oh right, he can do that too.




The Whazzap Lines are an obvious reference to the famous Nazca Lines.

That's where Whazzap's japanese name (Nansuka) comes from, in fact.

If you're wondering how the hell the translators got Whazzap from that, it's because nansuka is an actual japanese phrase that means "What's up?".

While I'm normally a fan of localization, I honestly think the translators should have left it as Nansuka (or some romanization of that).

Whazzap completely destroys the joke, and the last scenario already made it a plot point that different countries had different languages anyways.
But then again, the current Whazzap is so incredibly goofy I'd kind of be sad to see it go.



Geo's friends ditch him while he's lost in thought.




Another "talk to everyone to proceed".



Geo recognizes the name from the Lost Civilizations exhibit.




Mega calls bullshit, and after getting over his shock Geo agrees that it sounds fishy.

Yeah, not like we've seen an entire village levitating over a lake or anything.


The man insists that Mu existed, and claims that there's evidence back at the main village. Then he realizes he's said too much; apparently the Shaman has forbidden telling outsiders this.




I'm sure most of you have noticed that some of the pictographs map to the bosses I've faced so far.

All except this one. Gee, I wonder what that means.

Also Hertzes existed millions of years ago. Who knew? Examining this panel snags me an HPMemory 10.

Lastly, for some incomprehensible reason there are murals of the Zerker, Ninja, and Saurian tribes. They didn't live on Mu or anywhere near the same time period, why are these here?


Then again there are literally fossilized burgers, so it's best not to thinking about this too much.

Hidden on the burger was this, a useful weapon that forces Zenny drops. Ideal for zenny grinding.

And when they do, they see a big crowd.









The camera scrolls to the main crew, who are dumbstruck.


Geo wonders what the Shaman meant by "herald of Mu". Zack recommends asking Bud,

And Geo decides to go back on the "don't upset anyone" thing.



Predictably, Luna and Zack pass the buck to Geo.


The Shaman introduces Budicus as Mu's herald, sent specifically to Whazzap.

Yes Luna, scream at the village elder in the middle of a ceremony.

The Shaman recommends Geo and co leave Whazzap.

Geo is skeptical, and meanwhile Luna screams at Bud to stop fooling around.

He doesn't even notice her.


Mega points out that gorging on food isn't out of the ordinary for Bud.




AKA group huddle. Luna wants to find somewhere secluded so they can craft a plan in peace, and Zack suggests the Whazzap Lines. You know, the place the people of Whazzap go to daily to pray.



They don't even bother hiding in a corner.





...When did that become Bud's favorite food?

No explanation?

Sure, whatever.
Zack's packing ginger... and nothing else. The group will have to look for the other ingredients.

And by "group", I mean Geo.
I need four ingredients: Beef,

rice,

onions,

and eggs.

Whazzap's EM waves are probably the most confusing in the game. There are paths everywhere, and no landmarks to serve as guides.

It has some good treasure at least.

And (I think) the steepest LP door in the game.

Behind it is MegaMan's ultimate weapon. I'd care more if I didn't have my Wave Command.

Inside is another Blank Card (


and a dealer selling this for 4000 Z. Man, the game is just dumping these things on me.

That doesn't sound like a thank you.


Luna can't cook, so good thing she just happened to bring this along.

The spriters got lazy with this one and just made a palette swap of the Eat Machine.


You'll whine ineffectually, then force Geo to get some more ingredients?




The game skips to later that night. Geo's unsure if the plan will actually work,

but of course it does.





Yep.

The twist is amnesia.

And all things considered should have broken his neck.

The Shaman approaches and requests Bud to come back with him.

Geo and co won't let him.


That fog is supposed to be an aroma. I guess someone is grilling meat just offscreen, and blowing it at the party with a fan?







Well.

So much for the power of friendship.
------

If you were wondering what those things were, here you go.

I guess Whazzap is Netfrica too now.