Part 19: Could You All Just Shut Up And Let Me Save The World?


Geo's Star Carrier starts ringing. It's Zack.




Zack and Geo parrot this revelation a couple times to make sure the player gets it.


What the hell do those have to do with each other?

I mean the player knows what's up, but from an in-universe perspective those are completely unrelated.




Anyways, sure is nice of the game to finally elaborate on the main villain now that we're an hour away from fighting her.

As soon as Zack hangs up the earth starts to tremble.


And then just like that the cutscene ends so I can move Geo outside. Star Force 2, giving us the interactive cutscenes we all never knew we wanted.

Hope can be pretty


The next cutscene has a shocking revelation. Mu, which just last update arose from the ocean's depths and started to float in the sky,


is still floating in the sky.




Vega proclaims that the world is about to be conquered by the Neo Mu Empire, of which she is the Empress.


Just... just stop talking Geo.




This is sadly accurate. The main villain of SF1 was closely connected to Geo and Mega's story. Meanwhile Vega is just some random loon with no real connection to our heroes.

The screen flashes. Geo has no idea what's just happened at first, but Mega quickly spots trouble.

Mega immediately recognizes Hyde's EM ghost, and the two quickly piece together that the rest are tied to the odd monsters they've faced up to this point.

I guess Mu's ascension has created a worldwide visible zone? Hell if I know.
As an aside, I really think it would have been better to ditch the whole "Visible Zone" nonsense entirely. "Mu's ancient EM waves react strangely with the modern world's" would make much more sense, and account for basically all of the Visible Zone's inconsistencies.

Yeah, as he is now Geo could easily take out all twelve EM beings.

Oh come on, I just did.

Vega orders the EM beings to cause as much turmoil as possible.

They oblige. The NPCs freak out, especially when they realize that communication everywhere is down. For some reason.



He does.

But for some contrived reason,


even though they could see the EM beings, the NPCs apparently can't see MegaMan.

So instead of thanking him for, oh, saving their lives, they start arguing with each other on who's more qualified to join up with Neo Mu.

Geo ineffectually tries to maintain order, and meanwhile Mega's noticed something even more important.



Pretty much all generic NPCs have 0 LP now. Kind of sudden, don't you think?


Like so many other things in SF2, this point completely falls apart the moment you think about it. Really? Everyone in the world is a selfish asshole who only thinks about themself? In this world, where friendship is everything? There's forced drama and then there's this crap.
Geo and Mega are figuring out their next move when Vega interrupts again.



Vega laughs that Mu has an infinite supply of EM bodies.

Cue respawn.



Geo gets another call, because communications are suddenly back up again.





Luna requests Geo come to her house.


Wow this line sure does jive with my earlier suggestion.

Oh, and if I hadn't already done these NPC's sidequests I could trigger them now anyways. Joining the Neo Mu Empire just isn't as important as asking some random kid for help.


EM Beings can't open doors I guess? Or maybe even these ancient monsters don't want to deal with Luna.

Whoa Bud, keep it E rated.



Luna you've been kidnapped by them. Thrice. How do you not know by now?


Geo tells the trio to stay the hell out of trouble, and to just run away if a monster gets close.



Geo already knew this.


Zack remarks that the same thing is happening on a global scale. He knows this because... um... Zackpedia?

Sonia limps in. I think we're supposed to assume she walked here from the hospital?




Hippocratic what now?





The game helpfully flashes back. Remember, the real reason the dinosaurs died was because they weren't good enough friends.


Luna asks if this is the end of humanity.



Wait for the next game.
Music: Sentimental


You wanna help, Zack? You could start by not being such a dick and boost my LP by +80 instead of +50. You know, like everyone else.




When did I start playing Earthbound?


Conversation among SF2's writers posted:
Shit, guys, Luna's suggestion is terrible and introduces religious elements to her character out of nowhere. What do we do?
Have her cry! Then it'll look like she's just trying to keep a strong face and everyone will feel sorry for her instead of wondering about what she just said!
Genius! But what about Bud and Zack? Shouldn't they react?
Have them pretend it never happened.




Because Geo has such a track record of breaking promises.












Hollow has a Star Carrier?
Sonia admits she doesn't know much about Hollow, but she feels that Geo should be careful when he faces the duo. Geo takes her advice to heart and thanks her.







And so, with that touching moment concluded,

Geo gets mail.

Aaron proceeds to tell Geo everything Zack said in that earlier call.




Aaron hands over what would likely be your first Giga card in a normal game. Zerker version gets Avalanche, and Ninja version Flying Impact.

In SF1, after the rousing last pep talk, to reach the final dungeon Geo just had to walk through one area.

In SF2 he has to walk all the way to the end of Bermuda Maze.
Well, might as well see what Hope has to say first.

And with that,

I

run all

the way

to Bermuda. Oh look, it's one of those special Hertzes. Is this the guy who offered to be a shortcut?

Nope, he just wants my money.
So remember how, last time I went through this maze, I had to solve a series of puzzles to find the way? Well thankfully the designers decided not to do that again.

Nah, this time they just expect you to write down these instructions.



Also there must be a gag I'm missing because this sure as hell isn't the Konami Code. Or the way to Hollow.
And speaking of that,

I need to go back to the maze's center.

And I didn't mention it last time, but there are actually guys spread out across the maze who'll give you gifts if you talk to them. There is absolutely no indication that they are there, so I hope you have a guide.
You can get a Puff Blast 1, a Needle Attack 1, a Recover 150, a Stealth Lazer 1, a Plasma Gun 3, and a Heavy Cannon from the Hertzes on the way to the center.

At the maze's end is a warp.

It'll take me to Vega's hideout. This place won't be important until postgame,


but there's some treasure to be had at least.

Also, Hollow's ghost will be here after I beat the game. So I'll need to take a trip all the way here every time I want to face his SP form.


Now off to Mu. No fancy puzzles here, just follow the instructions given.

At the end are a bunch of broken stairs,

and a merchant who solely deals in the best healing Sub Card in the game.
Through that nearby warp,

is the staircase to Mu.

The Sky Hertz is completely freaking out about it, but Mega blows it off as just a legend.


Stairs!

Along the way is a Hertz who reminds me of basic game mechanics. AKA that if I pulse out on the Sky Wave, I'll return to the last Wave Hole on the ground I used.

And at the top is this chucklefuck.





Dark Phantom laughs that Geo and Mega have no hope of defeating him.


Geo growls that Dark Phantom's different from before.


Oh look who thinks stealing from an injured kid is a victory.






How To Serve A Beatdown

1. Toss the ingredients with a cyclone.

2. Apply electricity.

3. Chop into fine pieces.


God damn it Geo, that battle took two seconds.




Since when did she speak in ellipses?
The voice is disappointed in Hyde's performance, and he begs forgiveness.


Hyde gets his last chance.






Oh no, Dark Phantom is just so powerful now, how ever will Geo get out of this pickle.




Oh thank goodness you're here Rogue, now you can easily one shot this all-powerful enemy that Geo had no chance of beating.





Geo and Mega have no idea what is going on.



Look, if you two are just going to bitch at each other, could you let Geo pass? He kind of has a world to save.




Rogue adds that all of Hyde's "power" has come from Vega. Let's just ignore that the same could be said about Rogue's new EM Barrier.






Rogue scoffs.



Could you just do all of us a favor and kill each other?



Wasn't joking when I said Rogue would one-shot him. Isn't he just so ~cool and powerful~?



The hell are you talking about? Geo shattered your "invincible" barrier, what else do you want from him?

Dark Phantom starts to groan.


Hyde begs Vega for another chance.

Rogue asks if Hollow's here to help Hyde. When he doesn't respond, Hyde takes this as a yes.



Geo you know nothing about these people, please stop making assumptions.
His task done, Hollow warps away. Geo comments on his lack of emotion, while Rogue's still focused on Hyde.

That distraction over with,

Geo addresses the elephant in the room. Surely Rogue, after all that bravado and grandstanding, wouldn't pass up a chance to fight MegaMan again?


Geo probes for a better explanation, and Rogue elaborates that he won't let Vega take Mu.



Rogue vanishes in a flash of light. Even though, once again, he has actual walking sprites.

Geo and Mega have already seen past Rogue's bullshit.

And with that, the cutscene is finally over.

Dark Phantom will be lying here for the rest of the game.

Music: Mu Continent








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Concept art of Mu.