Part 22: Confrontation With A God

Mega will force the player to save the game here to continue on.

The last stretch is another labyrinth of Murians.

At the end is one final staircase.





Mega and Geo sense a powerful presence up ahead, and the latter's a bit intimidated at first.

But he gets over it.




MegaMan sprints ahead,

and is stunned by the sight of Le Mu. This would be a bit more surprising if I hadn't already seen the thing, but eh.




You know writers, now would be a good time to bring up that Mega's from another planet.




This "revelation" would again be more interesting if this all hadn't already been shown.

Le Mu runs on Spiral Energy I guess?


Oh for- I read all of those tablets game. I had to do that to even advance. Why are you repeating this?

Well considering Mess Village is also floating in the air, it's not that mind boggling.




Alright, that sounds like a good pre-final battle taunt. Let's get this show on the road.





MegaMan literally stormed Mu just to take you down, why would he join you?


Oh don't tell me.





Oh god damn it, it is a lead-in to Vega's backstory.


Are you fucking serious, writers? You waited until right before the final boss to tell me the main villain's motivations?

And the worst part is, much like the rest of this scenario this backstory relies on the world of Star Force being much shittier than what the player is shown.

Seriously, "Society is so advanced now that everything is roses and daisies, but oh wait there's this one part of the world we never told you about that is totally shit." is super lazy writing.

It wouldn't even have been hard to just show this earlier! MegaMan was globetrotting for three straight scenarios.


Let's not ask how someone from a poor family in a poor country somehow managed to get a degree.


I invite the reader to go look up the word "Tanabata" right now.


And no rebellion sprung up because that wouldn't have been convenient for Vega's backstory.


Unless the game is trying to imply that Vega was born in Star Force North Korea, but that brings even more questions to the table.



Speaking of that, weren't you supposed to be talking about what it was? Why are you going on this rant?

I mean it's actually pretty decent as far as motive rants go, but when you lead into a conversation saying you're gonna talk about losing something precious then you should talk about what you lost.

This all comes off more like Vega has impossibly high standards and the people she's complaining about are in reality perfectly fine leaders.


Okay, are you going to talk about that no-









Holy shit I don't even care, get to the lost precious thing already. That's the only part Geo could symphathize with you about and it's far more relevant to this game's theme than "I think everyone is stupid."

Oh wait, that was the end of the flashback.

So I've been a God since the second update? Cool.





Geo is understandably skeptical of this claim.











The game didn't even give me a choice. No Dragon Quest 1 ending here.






Le Mu is apparently a pokemon.



Alright, the main villain has given her conclusion on how the world works. The final boss is powered up and ready to go. Now it's time for Geo to draw on all of his experiences from throughout this game and craft a heroic counter-argument that shuts Vega down.



Okay good, good, you're tying the game's main theme into this.

And now you're bringing up what you learned from the seemingly ignored Tribe scenario. Great!



Music: Moving Scene

Wait what?

Uh, Geo.


Geo, that's SF1's main theme. What the hell does that have to do with anything right now?

Oooooh, I see, it's meta-commentary on the fact that SF2 totally relies on SF1 for everything.
Think about it. I said Geo was going to draw on his experiences from throughout the game to make his argument, right? Yet all he actually did was state the game's (barely mentioned) theme and cite words from the scenario that copied SF1 as much as possible. What we're reading now isn't Geo, changed by the events of SF2. We're still reading Geo, changed by the events of SF1.
Literally this entire game was pointless. If you pasted this entire final scenario on to SF1 as a postgame segment, the only things that would stand out are Rogue and Hyde since their ties to MegaMan were formed earlier. But seeing as how they explain their motivations every single time they appear even they wouldn't be too hard to figure out. Meanwhile Vega, Hollow, Mu, and Le Mu all have their exposition crammed back here, the rise of the Neo Mu Empire was ridiculously abrupt anyways, the OOPArt turned out to not be important enough to deserve a mention on the title, and there are no loose ends from previous scenarios that get resolved here.
I mentioned in the last post that large chunks of the game could be ignored without losing anything. But when it comes to the final scenario? You could skip the entire game and still understand it. It's that bad.
Music: Shooting Star

So you know what?

Let's say I did skip the game.

No Wave Commands.

No SF2 Abilities.

No SF2 weapons.

And no SF2 cards.

Hell, I'm not even going to bring my Brothers into this. I'm going to beat Le Mu with only what SF1 allowed me.

Also now that I'm back at the menu, maybe I should check the e-mail from the founder of Link Power. Seems kind of important considering the last talk turned into a debate on the true meaning of LP.
quote:
I wrote this because I wanted to leave some kind of message to the people of the future. Well, how is it in the future? I wonder if it's the kind of future we envisioned. We will work harder to make a happy future!


Oh well that turned out to be completely pointless with regards to the debate, but good to know Lan's got my back.


The BN Blaster is a spectacularly shitty weapon considering how long it takes to get it. I can get SF Power before it, for crying out loud.

Here we go.



Watch the fight!
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Music: Confrontation With A God

Le Mu is by far the most frustrating of the three SF final bosses.

It's a two part battle, and the first half is just it floating there. MegaMan has to shoot down the rune guarding its core before the fight really starts.

And Le Mu won't just let him. Its main attack is to morph its hands intro drills and shoot launch them at MegaMan. They're aimed directly at his panel, so it's all about timing the dodges.


Or at least it would be if Le Mu didn't also have these moves. It can summon a portal underneath MegaMan and form a Murian to either fire a laser or slash. While these will damage you, their real threat is how they block off movement. It's very easy to get locked to a side of the screen then get nailed by a drill.

Le Mu's final phase 1 move are these vulcans. The move's much easier to dodge than it looks, since it only hits any given panel once. Block it and take advantage of the attack's long animation to shoot Le Mu a ton.

Once enough damage is done, phase two starts. Hard Mode completely screws this animation up (it screws every animation up) so I came back afterwards and re-recorded a run on Normal. You can check it out if you want.

Seems Vega stuffed the OOPArt in Le Mu when nobody was looking. It's the thing's weak spot,

and to protect it a shield forms up whenever Le Mu moves. Since it moves often, it's safest to wait for it to stand still and attack before counter attacking.

During Phase 2, double the drills are launched. Also the portal attack changes colors but who cares.
More than that, two more attacks are added.
(200, Breaking)
The first is the double sword slam it uses in its card. Only avoidable by quick sidestepping, which is hard when portals and Murians are littering the screen!

And the second is giant laser beam. Perfect timing with the shield is the only way to avoid damage.
Le Mu isn't too bad now, but once it upgrades it's a giant mess. Hard Mode gives a good preview of that upgrade, actually; blisteringly fast drills (the only way I could dodge is because my emulator slows the game down during recording), an endless flow of attacks that are arguably impossible to completely dodge, way too much HP, and absurd amounts of damage.
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Yuuji Ishihara posted:
The theme for Le Mu was "electromagnetic castle." To convey this, I put a bunch of antennas all over its base and used energy rings to connect its hands to its body. It also emits large energy rings from the top of it head. I just kept adding all kinds of little details to make it look worthy of its title as the final boss. This is a bit of trivia that I just remembered, but while I was working on Le Mu the director mentioned something about making Le Mu the big daddy of all Star Carriers. The black part on its chest and the metal rivets holding it in place were my attempts of incorporating the appearance of Star Carriers in to Le Mu's design. It was already a pretty complex character by that point, so I don't think this Star Carrier part stands out as much as it was supposed to...

Concept art of Le Mu's weapons.

You never see it in-game, but in its first phase Le Mu's sitting on top of a mountain. Hence the lack of movement.