Part 30: Real Sad Boy Hours
Buckle in, this is gonna be an Angsty Update, folks.
Aw, crap. Not one of these.




Honestly, this is the first villain cut-in the entire game and it's kind of impressive they waited this long.






So, you know how I criticized the last scenario for making Pat abruptly very important to Geo? What if he was so important he makes Geo backslide into depression.
Welp, Geo is a character who likely never learned failure. His mom coddled him for years, evidenced by his letting him stay in bed all day and not go to school. Never had to learn how to suck it up, so to speak. So, yeah, this makes sense to a degree.


Omega-Xis being the surrogate father figure here. While insensitive to a degree, he's still overall correct.





Because Pat 'betrayed' him (by... doing what exactly?) Geo's immediately convinced that friends are evil and he shouldn't have any. I don't feel like Pat should have been this important, but even putting that aside, why does one person being a jerk mean that 'Oh nooooo friends are awful!'.
I mean, Pat did say he wanted to be friends with Geo for the Andromeda Key. That is a thing. So, Geo now knows what it's like to feel used.










Mega, after calling Geo out on his mopey bullshit, leaves. Thus cementing his status as the best character in the game. Geo, in turn, continues to not realize any of his actions are leading to people being fed up with him.




Is this BN3 post-FlameMan scenario?

Luna doesn't give a shit what Geo wants.











Yeah get used to THIS Geo, for the next 400 dialogue boxes or so. Waah, waah, it's all about me, nobody can understand, waaah.


See, this is really why I can't hate Luna after the Ophiuca scenario. She's a bit overbearing, but she means well and really is trying to do a good job as a Brother. Character growth!

Zack speaks!


There's no background music during this entire cutscene, by the way. Pure text bleeps.




Hey, it's Sonia! The person who has been nothing but supportive and helpful to Geo. Surely she'll be able to get him to snap out of his funk.
First friend perks, man. If this doesn't do anything, then this is hamfisted as fuck.




I do appreciate that Sonia's appearance here isn't treated like a natural thing. Luna's not freaking out but that's because she knew Sonia and Geo were friends.

(yes that's the whole textbox, I'm not cutting it out)
...Why? Surely the player's name can't take up that much space.



Of course this conversation is something that Bud and Zack don't even react to.
...What? How did I miss this stupidity originally?


facepalm





At least they respect his request for some alone time.

Great! What now?

These devs literally got the idea for Rogue in SF2 from this one dialogue box didn't they?

Yup. Back to the real sad boy hours. Just like the start of the game, while Geo's in a depressive fugue, go to Vista Point.







I really feel bad for Sonia and Luna here. They're doing their literal best to just get Geo to talk, but he's so upset that Pat was mean to him that he's refusing to interact with them.
This is painful to read, and not in a good way.

That said, what Luna's doing here might be prodding at a sore spot.








Luna runs off. Good job, Geo.
Unfriended. Friends-1


Seriously this girl has to be a saint for still being nice to Geo after what he just said. Remember that cutting BrotherBands was a huge plot point at the beginning of the story, with Bud and Luna.
If we keep losing friends, we won't get to our goal of 1 million followers.

I dunno, maybe not throw away your entire character development because one person who you've known for about a month fused with an FM-ian.






Maybe someone shared his blueprints online again. I bet it was Zack, that fucker.
Remember: only a shithead leaks secret information on 4chan.


Well enough of that. Fade to black... (This segment here, right before the final crisis? Not great writing. In fact, it's downright disappointing for reasons I'll cover near the end of this update.)




Nooooo! Not Mega!




I really wasn't joking about Pat being the trigger to another depression episode. I can understand the fragility of the balance, but Pat should never have been that important to shake him that much. Honestly, I'd understand it more if Mr. Shepar had been the trigger.
(My story complaints aside, don't take this as saying that this isn't how depression works. Brains are weird and complicated and I'm no psychiatrist.)
People slide back into depression all the time, I don't disagree with that. And some never get over it. Battle Network and Starforce just have odd ways of approaching topics like these that takes it out of the realm of relatibility (Battle Network more so).

At least the game gives us some guidance. And... Take a look at the top screen.

Sonia and Luna have been dropped as Brothers. Goodbye, 110 HP, FirstBarrier, and FloatShoes.
Oh look, storytelling through gameplay. How nice.


Nothing better to do, so we might as well go see what Boreal wants.






Blinky's just nailing it, I see.



Don't you just hate it when you get in a huge fight with the alien that lives in your cellphone and then find out a space station is going to crash into the planet?
Aw, maaaaaaan. If only we waited one day before unfriending people







It really would suck for Geo to hear this. He's been waiting so long to hear anything, and then... 'Oh the space station is gonna crash but your dad's probably super dead'.
Well, at least there's something that will have to force Geo to act.


Convenient.






In a nice touch, despite the lack of music, the game does have the static play.


...Is that good?
I think it's very good. If the world is gone now, we won't have to play Starforce 2.





Is that good?
VERY GOOD. LET'S KEEP IT GOING.



...I get the feeling that this isn't good.



Being able to see the Wave Roads must be super weird. Like, you just look up and there's a Mr. Hertz staring down at you.
Staring at you...MENACINGLY. It's BEADY EYES.




For the first time we're actually going to get an example of why Z waves are dangerous.
Are we really nearing the end of the story and just now getting a sample of Z waves?


Hell yeah, give me the GOOD Battle Network science. Tell me more about servers multiplying because of radiation!








A flash of white, and...

I guess that worked pretty well. With such a large target, I'm glad he didn't miss.
Eyyyy, look. Bob Copper did something. Nice.



I'm glad that despite Geo talking about the Wave Roads and wave form, nobody will bring that up at all.
Uh... In fairness, everyone in the room knows about Geo's Visualizer and the exact things it lets you see. The kid knowing stuff about waves isn't out of the question.



Later, cop. We'll go solve the problem without you.



Why does that sound familiar???
In most stories, "New York" gets attacked in some way, shape or form. People love to attack New York. Well, fuck you, too.




Later, Boreal.


Riiiiiight, of course. It's nice that unlike Lan in the later Battle Network games, Geo really is only going to save the day because someone he knows personally is in danger.
Yeah, but with no Omega-Xis, he's kinda screwed. Oh, look, we have the hero's second Call to Action that proves he's a hero after all.


Hopefully Geo's mom is fine, though.
This is Hope's yoga group. Must be doing some new Yoga suspension exercises.

Hm, that doesn't look great.


Remember, the only reason Geo can transform is because he's merging with Mega. A random human (or, even Geo without Mega) won't be able to turn back.



It might not look like it, but this is still in the cutscene. I appreciate them cutting out the middle man, at least.


You definitely need him, Geo.
We need him for banter more than fighting.


See? This is why you need Mega to do any heroics. Random Jammers will appear to beat you up.



Oh boy this is going to be fun... General rule of thumb for reading this dialogue is, every new Jammer icon is a different Jammer speaking.


Except this one, I guess. Man, the game should have made them hop in place to tell you who's talking. The BN games did that all the time.


Remember that Jammers, except for these guys, are what Mega called "humans possessed by EM waves". So, I guess these are the EM waves given human bodies?













There are actually sound effects that go along with the Jammers beating up Geo. Surprisingly, I really don't feel that bad about it.
Child brutality, Yeti. And you say I'm the asshole.







See, one of my problems with this series is that Geo, in the span of about an hour (give or take) goes from "Screw Mega I don't need him" to "I wish he was here, wait no I don't" to "Actually yeah I wish he was here". There's no resolve in this kid.
I can see that. But, at the same time, this is a 11-year old kid getting beat by essentially 3 stronger-than-adult-males. That will make anyone wish they had the help they're used to having. I saw it as more as an instinctual reaction to having your life threatened. Plus, his mom is in danger.

So instead let's just get rescued by...






Green, blue, red. It should be pretty obvious.
The Power Rangers???



Whoever they are, they blew up the EM wave ball.



Like, I'm doing a bit here but Geo you should recognize that voice by now, it's the fourth or fifth time you've heard it.





This segment right here? This part where Geo talks with the Satellite admins? This is what I meant when I said the game dropped the ball super heavily on the writing.










Instead of, oh, I don't know, showing us any of this character development, the game's writers decided they just wanted to let us know "Yeah Mega feels bad for others now."





Sure would be nice if we got to see any of that.
Hm... Interesting. We still see Omega-Xis being his snarky self up until this point. He has learned to chill out and listen to the kid more often, so there is that aspect. But I suppose it's hard to say if that's not pragmatism, or him learning to be nicer.




Oh, you thought we were being told about Mega's character development? Not just him! Geo gets to be told about Geo's character development as well! Good thing they told him, or we wouldn't have known.


It's... explicitly not! That's the whole reason Geo broke his BrotherBands! Sigh. This is what I meant by the writing being disappointing.
Less egregious, though, Yeti. Yeah, I agree with the cutting Brotherband bit being cowardly. This kid is still learning how to be a better friend, so that's explainable. That said, he still did come here, even if it didn't do anything.





Hey, nice! All is forgiven because I've been given a new toy.






Yeah, we'll get to that in a second.

This is more important. Our second Giga card. This one's really good if you can set it up in a combo; 450 aqua-element damage that also freezes the enemies that survive it. It's the same as the SFBB you get when countering in Pegasus form.
Leo players get LeoKingdomGX, a multi-hit blast that hits the same 3x3 area for 40 damage a hit. It'll break guards, too. The total damage is 480 unboosted.
The really busted card is DragonSkyGX. It's got 50 base damage and hits 10 times. This is the same deal as LeoKingdomGX (in other words, use any and every damage-boosting card in the game if you can) but doesn't stun the enemy. Which means you can just blast someone for 1000 damage and then keep hitting them.
Yes, that does mean Pegasus has the weakest of the Admin Giga cards, but the freeze lasts a long time and there are plenty of break-type cards to get bonus damage.


This, now, is where the Giga cards restriction comes in. If you check Mega's ability sheet, this is where you can see the total number of Giga cards that can be in your folder at once. In this case, it's just the one (since I don't have any Brothers).
Anyway, that aside... We only have the Help signal to track down Mega. So, where could he be?

Maybe back where we first met the Admins?

No, but this dork is here.


This seems like a pyramid scheme. Anyway, this guy can explain how it works, but I'll summarize:
The Legend Force cards take whatever your Best Combo is and create a Battle Card out of it. It's essentially what replaces Program Advances in this game. When you use it in battle, time freezes and you use every card from the B. Combo at once.
Downsides include, needing to pay 3k Zenny every time you want to make a new card, only being allowed to use 1 Legend Force per battle, and Legend Force cards are one-use items that break after you use them.
So you can use them to whip out a lot of damage at once, but they're expensive. Treat them like a "Screw this boss in particular, sub-10 for me" button. To be fair, you have to make the B. Combo first before you can use them, but I dunno.
People who know me know I'm not a fan of this. And before you go "hurr durr, giver wants people to suffer and do things the hard way." Yes and no. Things like this aren't healthy from a game design aspect. It's just like Battle Network 2's Gater. You don't need to worry about creating interesting kits or abilities when you have something that one-shots. The problem with cheeses like this is the sheer efficiency removes the game from the, well, game.
Who cares about all these other options when you can just do one thing and erase the problem? Granted, B. Combo's are a little better than stuff like Gater, since you need to craft it and you need to at least understand enough of the game to do that. I still think that it removes the challenge out of fights that require gameplay mastery.
Plus, there is benefit in understanding the tools at your disposal. Just look at Battle Network 3. How much cool shit went unchecked because "lol FlashMan, lol PlantMan, lol Sensor 3"? Game design is very hard and it's something we're all still figuring out. But if you make a tool like this in your game and it's not the ultimate reward or whatever, you're taking a shortcut. You don't have to worry about fight difficulty if you just make something like this, right? Wrong.

So, Mega's not here either...

It's still in pretty good working order.
He is, in fact, in the Junkyard. For some reason. How do you know this?


You know this because a Jammer is here to block your path.






Hey kids wanna see a dead body!?







This thing is lethal.



This is your own fault, you know.