The Let's Play Archive

Might & Magic: Heroes VI

by ApplesandOranges

Part 92: Appendix: Magic (Prime)

Appendix C - Might and Magic (Prime)

Prime
Available to: Haven, Sanctuary, Necropolis, Inferno

The Prime is the largest tree, holding many passives relating to Magic and Mana. It also has the most longevity options and some of the more powerful spells, whether they be buffing, debuffing, damage or utility. It only has one directly damaging spell, however, and its more powerful spells are only usable once.


Arcane Ward I
Passive
Tears
No requirements

Hero gains +2/3/4 Magic Defense permanently.


Arcane Ward II
Passive
Tears
Requires Hero level 5, Arcane Ward I

Hero gains +3/4/5 Magic Defense permanently.


Arcane Ward III
Passive
Tears
Requires Magic Hero level 15, Arcane Ward II

Hero gains +4/5/6 Magic Defense permanently.


Dispel Magic
Active
15 Mana, 2 turn cooldown
Neutral
No requirements

Dispells all temporary effects from a target.


Dispel Magic, Mass
Active
30 Mana, 3 turn cooldown
Neutral
Requires Hero level 5, Dispel Magic

Dispells all temporary effects from all targets in target 3x3 area.


Prime Magic I
Passive
Neutral
No requirements

Hero gains 3 Magic Power when Prime spells and abilities are taken into account. Also affects creatures' attacks and abilities of the Prime nature (e.g. Phoenixes).


Prime Magic II
Passive
Neutral
Requires Hero level 5, Prime Magic I

Hero gains 3 Magic Power when Prime spells and abilities are taken into account. Also affects creatures' attacks and abilities of the Prime nature (e.g. Phoenixes).


Prime Magic III
Passive
Neutral
Requires Magic Hero level 15, Prime Magic II

Hero gains 3 Magic Power when Prime spells and abilities are taken into account. Also affects creatures' attacks and abilities of the Prime nature (e.g. Phoenixes).


Arcane Exaltation I
Passive
Neutral
No requirements

Hero gains +2 Magic Power permanently.


Arcane Exaltation II
Passive
Neutral
Requires Hero level 5, Arcane Exaltation I

Hero gains +3 Magic Power permanently.


Arcane Exaltation III
Passive
Neutral
Requires Magic Hero level 15, Arcane Exaltation II

Hero gains +3 Magic Power permanently.


Magic Affinity I
Passive
Neutral
No requirements

Hero gains 30 Maximum Mana permanently.


Magic Affinty II
Passive
Neutral
Requires Hero level 5, Magic Affinity I

Restores an additional 5% of Hero's Maximum Mana each day.


Magic Affinity III
Passive
Neutral
Requires Magic Hero level 15, Magic Affinity II

The Hero will recover 10 Mana a round for the first 10 rounds of each combat.


Slow
Active
10 Mana, no cooldown
Neutral
No requirements

Reduces target enemy stack's Initiative by 10* and Movement by 2. Lasts 3 turns.


Slow, Mass
Active
40 Mana, 3 turn cooldown
Neutral
Requires Hero level 5, Slow

Reduces all enemy stacks' Initiative by 5* and Movement by 1. Lasts 3 turns.


Haste
10 Mana, no cooldown
Neutral
No requirements

Increases target friendly stack's Initiative by 10* and Movement by 2. Lasts 3 turns.


Haste, Mass
Active
40 Mana, 3 turn cooldown
Neutral
Requires Hero level 5, Haste

Increases all friendly stacks' Initiative by 5* and Movement by 1. Lasts 3 turns.


Disruption
Active
10 Mana, no cooldown
Blood
No requirements

Reduces target enemy stack's Might Defense by 13/15/17* till the end of combat. Effect can be stacked, but cannot reduce Might Defense below 0.


Mana Leech
Active
30 Mana, 3 turn cooldown
Blood
Requires Hero level 5

Transfers 10/15/20%* of enemy Hero's current Mana to casting Hero.


Time Stasis
Active
55 Mana, usable once per battle
Tears
Requires Magic Hero level 15

Target enemy stack cannot act for the next 1.4/1.8/2.2* turns. Time Stasis is not dispelled by attacks.


Meditation
Active
30 Mana, usable once per battle
Neutral
Requires Magic Hero level 15

Recovers 50% of Hero's maximum Mana immediately and increases Magic Power by 20 for the next 4 turns.


Teleport
Active
45 Mana, 4 turn cooldown
Neutral
Requires Magic Hero level 15

Teleports target friendly stack to target unoccupied tile(s).


Implosion
Active
55 Mana, 3 turn cooldown
Blood
Requires Magic Hero level 15

Deals 1162/1331/1537* Prime damage to target enemy stack. This damage cannot be healed.