Let's Play Mighty Morphin' Power Rangers
There were several Power Rangers games in the 16-bit era of gaming, and this is the one that's not a beat 'em up or fighting game. Well, kinda. It's an action-platformer, but there is a lot of punching and slashing. Its most defining feature is probably how incredibly mild it all is. Mildly aggressive enemies, mildly interesting boss patterns, and mildly challenging platforming. I feel confident that nearly anyone familiar with games could finish it in just a couple tries.
Why Let's Play it?
Because it's fun, and it's one of the very first 16-bit games I've ever completed. It may not be particularly remarkable, but it is remarkably fair. You could mistake its ease of play for something made by today's standards, and I have a soft spot for old games that feel more like new ones, because they just seem so out of place. And I really, really want to talk about the game's design.
So let's stop Rita Repugnant.