Part 6: Update #5 Parallax
Thankfully this option won because the other options are terrible.


Visitor's Guide posted:
Parallax
Here the spirit of the "Old West" is still very much alive. The newest of the completed Titanian cities, Parallax, is still expanding. As it is the current "frontier" of Titan. there is a certain danger in living here. Paramount Mining is beefing up the police and military forces in this area to make it secure for families.
nomads purchase illegal food and arms here!




Sergeant posted:
Wanted dead or alive: Cybil Graves: former owner and operator of the Primus Munitions store. Suspected of aiding the outlaw nomads by running guns and ammunition. Cybil was identified attempting to release a toxic gas into the Parallax air ducts. Her reason for the mass murder attempt is unknown. 3,000 credit reward.









Clerk posted:
The terminals are the key to many things, if you are skilled.

Clerk posted:
You can find Able's sibling in the University.

Clerk posted:
Cybil needs armor for her friends.





























































quote:
You walk to the back of the computer room to a small door labeled "Sysop's Office, the Sysop is in."
The door opens to a rat's nest of optical fibers and electronic components. There is a small, partially obscured path leading into darkness.
quote:
You follow the path past buzzing circuitry and through canyons of databacks to a small operations center. The room looks as if ten people should be working at the center. There is only one. A spiral of CRT's and fibers winds its way out of the hub and into the surrounding databacks. A man with a nasally voice shouts, "Tell me what you want or get out! I'm very busy!"


Choosing the other options results in him telling you to get lost
















code:
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HK 790 MASTER PISTOL
Round: .85 megajoule pulse
Barrel Length: 6"
Overall Length: 7.3"
Weight: 28 oz.


























































<one rewind later>












---
That ends this update, below is some bitching by me about the inconsistent interface.
The interface in Mines of Titan, and presumably Mars Saga, is frustratingly inconsistent.
The wargames room was definately tacked on, the title bar just says "Characters" and we have no option to transfer items. Compare to the gym's interface, "Health Conscious Persons" and transfer items.


Oh god then we come to the armory and weapon shop. You have to pick the active character to buy/sell, presumably due to some programming laziness related to limiting weapon purchases to only those the character has the skills to use.


This is proven to be the case when you look at the hospital interface, there's no active character selection, heal wounds and train in medical gives us a choice of who to heal/train, and charges credits from that character. Though it never states the cost of healing, you have to infer that yourself.
Buying medical supplies works the way the other two shops should have worked, it lets you choose the character and only lets them buy items they have the skill to use.
Also we have "Impatient patients" versus just "Current shopper".

The bar interface is pretty straight forward, no complaints here (though no colorful title bar).

Casino is fine.

Same for university, it even lists the price in the menu (unlike medical). Study a specific area gives us a nicely presented list of skills and their prices.

I also like the pawn shop (though just "Shoppers"), letting you pawn an item from any character.
Something that does annoy me is it hides items that can't be pawned, like golum armor, though I suppose the alternative would be MORE annoying.

Then we come to the computer terminal. Everytime you login you get asked who's account shall be charged, something like 30 credits.

And everytime you hack you get asked who does it.

Which brings us to some of the most confusing things about this game.
City maps seem to be saved per install not per savegame
Remembering the last option used is not reset by resuming savegame
Combat is the best example of the second one.
Let's say we use option 5 (next character) on every character except the last (who starts combat).
We get killed and decide to load a savegame.
We get into another battle and every character but the last has option 5 preselected.

To round this off here's a map of primus and a vote.

Voting time
- A - Explore the Primus caves.
- B - Recruit/Train some more characters
- C - Replace some of our shitter characters with better ones (specify which)
- D - Try and generate a map of the surface (I'll be trying to do this later anyway)
E - Fuck the mines they're a big pile of nothing
F - Proscenium, we have no fucking clue how to get there.