The Let's Play Archive

Monster Hunter Freedom Unite

by Wethamster

Part 2: Weapons



This section is dedicated to giving a small list of pros and cons of each weapon type. In my let's plays you shouldn't worry at all about me only using one weapon, I'll be switching weapons out every now and then for a fight or two as stated previously. This section should give you all an idea on what we are dealing with together with some flashy cool looking images as well. I'll also note which weapon appears where in the games I'll be playing.



Appearance:
Freedom, Freedom unite, Tri.

Pros:
Speedy attacks.
Can block.
Great elemental potential.
Can use items from behind the shield.
Great evasive maneuverability.

Con:
Low-ish sharpness.
Low base damage.
Sub par blocking.



Appearance:
Freedom, Freedom unite, Tri.

Pros:
Extremely powerful
Can block
Long range
Can perform charged attacks.
Sharpness is lost very slowly while attacking.
Can be drawn instantly to block or attack monsters with ease.

Con:
Extremely slow
Takes tremendous skill and lots of practice to use and master its striking ranges.
Blocking reduces sharpness.
Takes great timing to unleash its powerful attacks.
Sub par blocking.



Appearance:
Freedom, Freedom unite, Tri.

Pros:
Extremely powerful.
Surprisingly light for its power.
Can perform charged attacks.
Can preform knockouts, stunning the enemy for a period of time.

Con:
Cannot block.
Requires great timing.
Slow to attack.
Relatively short-ranged compared to other melee weapons.



Appearance:
Freedom, Freedom unite, Tri.

Pros:
Great defense and can block almost anything with your shield without taking damage.
Can attack with your shield raised.
Can charge at an enemy while attacking.
Has great range.
Generally has a fairly high sharpness overall.

Con:
Lowered mobility.
Cannot dodge, can only back step.
Can be hard to hit evasive enemies.



Appearance:
Freedom, Freedom unite, Tri.

Pros:
Can attack at long ranges.
Customizable ammo.

Con:
Ammo takes up inventory space.
Special ammo can be hard to make and obtain the components for.
Cannot move while aiming in certain aim modes.
Vulnerable while reloading as you can't move.

Light bowgun:
Mobility: High.
Reload speed: Fast.
Power: Low.
Extra parts: Zoom Scope, Long Barrel, Fixed Scope, Silencer.

Medium bowgun:
Mobility: Medium.
Reload speed: Balanced.
Power: Medium.
Extra parts:

Heavy bowgun:
Mobility: Low
Reload speed: Slow
Power: High
Extra parts: Power barrel, Shield.
Generally a larger clip size on some.

Note: I'm not entirely sure on the extra parts, which can use what, I'm only adding information I could look up and find, feel free to correct me.



Appearance:
Freedom, Freedom unite.

Pros:
Dual Blades have a myriad of improvements at the Weapons and Equipment shop.
Demonization allows a wielder to unleash destructive attacks that will crush almost any opponent.
Dual Blades will still continue dealing attribute attack even if Sharpness decreases.
Fast attack.

Con:
Sharpness drops quickly with Dual Blades.
Cannot block
Stamina decreases fast with Demonisation.
Low base damage.
Low range.



Appearance:
Freedom unite.

Pros:
Can fire shells.
Has unlimited ammo.
Can make large combos with shelling.
Wyvern's fire deals high damage.
Can preform uppercuts and short running stabs.

Con:
can only hit in front of the gunlance with a shell.
cannot sidestep like lance users.
Cannot attack from behind the shield.
Wyvern's fire is hard to use and has long reload times.
Does not have a running charge like lance users.
Shelling will reduce sharpness.



Appearance:
Freedom unite.

Pros:
Various elemental and status effect coatings.
Unlimited ammo,
Can move while charging a shot.
Charged attacks deal massive damage as well as increase elemental coatings damage.
Can easily exploit elemental weaknesses and weak points.

Con:
Takes a lot of skill and research to use.
As with custom ammo, coatings can take a while to obtain.
Charging bows can take a while.



Appearance:
Freedom unite, Tri.

Pros:
Good power
Good speed
It's long range makes it ideal to break body parts.
A full spirit gage allows for more powerful attacks and a higher sharpness.
Good agility while unsheathed.
Has long range.

Con:
Cannot block
Speed is not as good as Sword and shield or Dual Swords
Cannot cancel and roll quickly during a combo



Appearance:
Freedom unite.

Pros:
Can preform knockouts.
Insanely useful in multiplayer as you can buff the party and yourself.
The hunting horn has a large myriad of boosts that can be used.

Con:
Slow movement.
Takes some getting used to to learn the songs
Relatively weak damage and not as useful solo compared to many other weapons.



Appearance:
Tri.

Pros:
Has endless combo's in axe form.
Can seamlessly switch back and fourth in combat from axe to a greatsword like form.
The greatsword form can have various elemental and status attacks.
Has great range in both forms.
can discharge a large portion of the phials element into an enemy in a single attack.
Great mobility while in axe form.

Con:
Slow reloads when reloading a phial.
Cannot use greatsword form until the phial is reloaded.
Slow mobility while in greatsword form.
Cannot block like greatswords.
Does not have as high damage as greatswords while in greatsword form.
Endless axe combo's drain stamina fast.
Can be hard to cancel an axe combo once it's started.