Part 23: How to Scout the Purrfect Prowler
"Will it Cat?" Prowlers and Mew- Part 2
Hello again, viewers! Today we're continuing our in-depth look at cats: how do they work? Today's topic is how to build the perfect cat.
First of all, I'm going to explain a few basics. Last time I introduced the seven Support Biases and what skills they get, but there's more to a cat than Support Bias and skills. I touched on this a bit last time, but let's talk about how cats level up.
Cat Levels, Rising
Cats start, by default, at level 1. There are Prowler quests, given by the Meowstress, which raise the starting level to 10, and later to 20. These are available in Rank 4* and Rank 6*. It's another reason why you want to stay on top of Prowler quests.
By default, the level cap for all cats is 20. This can be increased by doing quests in the Multiplayer Hub. So... you either have to git really gud at doing multiplayer quests by yourself, or find some friends. Fortunately, the unlock quests themselves are only Prowler quests, so they're easy to do by yourself. You can raise the cat level cap to 35 by doing a Prowler quest at Hunter Rank 4, or automatically when you reach HR 6. The level cap is raised a final time, to level 50, by completing a HR 7 Prowler quest or automatically when you "uncap" your HR.
Cats earn experience by killing monsters, and they gain extra attack and defense when they level up, as well as move/skill slots. They start with room for one Support Move, 3 bars of Support Move Gauge, and 3 passive skill slots. You gain an extra slot every 10 levels, up to level 40. This means you cap out at 5 extra move slots, 9 bars of gauge, and 6 passive skill slots. Keep this in mind when planning out builds for your cats!
Now, lastly, as we have mentioned, the skills that your Scouted Palicoes come with are random. You always get the fixed active skill, determined by Support Bias, and one of two variable active skills. Which one you get is a coin flip. The other skills your cat can start with are chosen from a random pool. The fun part? Different Support Biases have different weights for what moves/skills get chosen and the different Palico Scouts in each town also have different weights. It's a huge mess and basically just be ready to Scout a lot of cats before you find the one you're looking for. The Scouts re-roll their choices after you complete a quest. If you want to make this go faster... you can grab a big pile of Kelbi Horns do the Rank 1* quest "Horns o' Plenty" over and over. I... don't really recommend doing this because it's dead boring, but if you have nothing better to do and feel like farming for the perfect cat, knock yourself out!
OK now that we have the nitty-gritty details out of the way, let's get to the fun part!
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DLC Skills: Will you Make your Last Stand, or are you the World's Strongest?
One last thing, there are a couple skills that pop up in a lot of tryhard cat builds. There's Last Stand, which I mentioned last time. There's also a DLC only skill (all DLC is free- just download and recruit the cat who has it and teach it to your cat of choice at the Dojo), called World's Strongest, which most builds treat as a strict upgrade to Last Stand. And... I mean it is. Objectively it is. It increases your attack and defense by up to double, lets you keep your Acorns, and only costs 2 skill slots instead of 3! Sounds great, right? Ehhh... there's a catch. To activate this skill, you must be naked. You get a 50% boost with one piece of armor equipped, and an amazing 100% with none. Last Stand, for comparison, is a flat boost: +40 to attack/defense in exchange for no Acorns. So why don't I like it? No Fashion Hunting! Fashion Hunting is what I do, son! So I, personally, do not like this skill. I will still recommend it because I realize it's a personal hangup of mine. But still. Laaaaaame.
If you're like me, may I recommend the DLC skill Ranged Attack Up? It also costs just 2 slots and gives an extra 10% damage bonus to your 'rangs.
Recommended Builds: Prowlers
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OK, we all know why you're here. You're here because you want to make Mittens the most badass cat he/she can be, right? Well, first of all I have some bad news. More than likely, you're going to have to choose between getting a cat that looks perfect and one that has the right skills. You can't scout for both at the same time, which is massively annoying. If looks are more important to you, then I'd advise resigning yourself to a less-than-ideal cat. That's not to say you still couldn't find the perfect cat that way, but I guarantee it'll take way longer. At least if you end up with an optimal cat that looks stupid, you can salvage them by dressing them in fashionable armor?
Secondly, I recommend not being too picky about your cat's skills, for the sake of your sanity. I'm going to recommend a lot of moves and skills. Pick 2 or 3 and go with them. Due to the randomness of how cats are scouted, you can be at it for a longass time before that perfect cat pops up. Also keep in mind you can teach your cat one extra Support Move and one extra passive skill.
Still here? Good! So for scouting your Prowler, I recommend starting from either with a Fighting cat, or a Support cat. Fighting have more raw power; Support can huck boomerangs faster and set traps. There's no wrong choice. Defense cats are another option, but I have less experience with them, personally. On paper they should be fine though?
NB: When discussing passive skills, I will denote how many slots they take in the form of one * for each slot. To make math easier. (On me, mostly. I am rubbish at math.)
Scouting a Fighting Cat
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You've decided to go with raw power. A fine choice! Here's what you want to look for:
Support Moves
Firstly, you want
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Then you check for
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If you feel like testing the RNG a bit more, fighting cats do work best with a mix of melee and ranged skills. They're not necessary, but you can also look for
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Then you'll want to teach your cat
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Passive Skills
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From here, you have some flexibility. Remember, you will have 6 slots to play with at maximum.
You can go with
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You can also do
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Or mix it up with
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Helpful optional skills: any status immunity skill such as
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Use your extra skill slot to teach your cat Last Stand, World's Strongest, Ranged Attack up... or any of other recommended moves that your cat didn't start with.
Scouting a Support Cat
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Perhaps you prefer to huck boomerangs all day long, and like not having to rely on your sub Palicoes to set traps? Here's what you want:
Support Moves
Firstly, you want
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Then, like with Fighting cats, you want to have
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Passive Skills
As with Fighting cats, you absolutely want
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From here, you have options again.
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You can also go whole hog on the crits and scout for
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Your extra skill slot goes to a DLC skill, Last Stand, or any other recommended skill Mittens doesn't have already.
Scouting a Defense Cat
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You don't see much discussion about Defense Prowlers. I haven't used one myself, but on paper it seems like they'd be fine? Why not try one out! Here's what you should probably look for:
Support Moves
Defense cats can come with
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Then, like usual, you check for
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Now, like Fighting cats, Defense cats work best with a mix of melee and ranged.
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Then have one of your Fighting or Gathering cats teach Mittens
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Passive Skills
Defense cats still want
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Like usual, fill your extra skill slot with a DLC skill, Last Stand, or any other recommended skill.
That will probably do for Prowlers! Next time, we'll talk about what to look for in your Palico buddies. Until next time, get scouting!
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