Part 70: Ep. 47: Minigame Street
Forsooth posted:
This game is a fantastic Federal employee simulator. Send peons on any task that would be mildly inconvenient for you while you redecorate your office. Shelve important tasks to take extended lunch breaks to get your hair done. Find evidence of a crime important to another department, but do not bother to prevent it or even forward the information to anyone who might.
Sam was born for this line of work.
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Maybe it's best not to take the things Mayor Skip says at face value. Sam decides to check in with some of the other residents of Main Street. Corroborating evidence, you know. Let's corroborate at Gino's!
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Gino's eyes go round with wonder.
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Sam leaves Gino's and heads for the other side of town, pausing to check in with Luis on the way.
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Also, with Rhonda.
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She specifies a 'big' bird! That makes the salon Sam's first priority.
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We've already been up there, of course. Still, best to let Shirley know what we're up to before we start clomping around on her roof, inviting shotgun-related deterrents.
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Going up to check on Patrick's toolbox was an optional part of that earlier quest, so it's always possible that we might be new to the Salon Gauntlet and might therefore need this guidance. But we aren't, and we don't, because we were thorough.
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Once we finish speaking to Shirley the camera does a slow pan from Sam, looking upwards, to the salon roof, then pans down the street to the pile of crates. That does not look like a giant nest. Have we got the wrong bird?
Sam updates his journal.
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TAKE THE JET TAKE THE JET ahem
Sam runs down the street to the pile of crates. He's just about to start scrambling up when his phone rings.
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... don't even start, Leaf.
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We've seen this before. It hasn't changed.
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And here we are. That is super not the same kind of bird's nest. Shenanigans!
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And yet! Sam tucks that letter away with the other one and updates his notes.
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That's two. The third is in the construction site, right? Let's go talk to Patrick.
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As soon as we enter the construction site, the camera pulls back to show us the third nest, aaaaaall the way up there--then zooms in on Patrick before returning to Sam.
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We're getting our hands held pretty tightly in this section. Anyway! Let's talk to Patrick!
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And then you'll need to play a whole bunch of minigames!
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Poor long-suffering Sam. Patrick ambles off and Sam pulls out the notebook again.
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But first... if we're going to be working in a construction site, we need to wear protective gear. Sam pops into Patrick's trailer and changes into appropriate garb.
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And stomps on the model building again, because I will never stop finding that funny. And... hey, wait. Patrick's safe.
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Well, it is 'somewhere safe'. Let's find out! Sam equips the Techno-Tool and starts fiddling with the lock's innards.
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Sam swings open the safe door.
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Sam puts those in his overall pocket and notes the find.
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Sam leaves the trailer and finds Patrick over by the bulldozer.
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Fortunately for us, we Manipulated up some crate stairways when we looted the site earlier. It's just a question of using those again.
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Up the crates, over the top, and back down below.
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welp
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Sam dusts himself off.
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Sam returns to the entrance.
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Sam gestures to the huge ladder behind him.
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I... but... you are terrible what kind of two-bit operation is this
I guess the kind that can only afford one employee
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Sam sighs and updates his notes again.
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No. No, he really shouldn't. But he's going to. Because he's Special Agent Sam, and he's a jerk.
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