The Let's Play Archive

MySims Agents

by Picayune

Part 80: Ep. 54: Bang Bang Someone's Silver Hammer


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: Last time on MySims Agents: A rare first edition hidden away at the very top of the library points Special Agent Sam in the direction of the only tool known to be able to smash a fortunite crystal: a silver hammer. Now he only needs to find it!


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His newfound fortunite knowledge in hand, Sam leaves the library. A silver hammer, eh? Wonder where we might find such a thing?

: Do you know where I might find a hammer?



Well, la-di-da, Miss Priss. Okay, fine, we'll do just that.

: Thanks, Zoe. I'll talk to Carl.

And, as usual, we find Carl in the kitchen.

: Where do you keep the household's tools? Hammers, sledges, and such. I'm looking for any item that could have been used to shatter the crystal.

: I keep all of the tools in my toolbox. And I think I left my toolbox outside.

: Thanks, Carl. You've been very helpful.

Carl sighs.



Outside! Granted, we knew that already--but since we can investigate leads in any order, there's always the chance that we might not have gone outside yet to find the toolbox.



Sam leaves the house and heads back to where we last saw the toolbox.



Shocking!





The toolbox pops open, and there is indeed a hammer inside--



--but let's gather some hard evidence and keep excellent records of it in case we are called upon to testify about this in ha ha ha yeah right sure. Anyway, Sam puts the Techno-Tool away and calls up Roxie back at HQ.

: Roxie, can you analyze this hammer? I need to know if it's made of silver.



bwoop bwoop





As long as we close off all the molecular bonds, the game doesn't care how many pieces they're in.



And I guess having us reconstruct two different 'molecules' is actually appropriate! Wooow. Sam says goodbye to Roxie and hangs up, then pulls out his notebook.

: Forensic analysis has proven that Carl's hammer is made of pure silver! This is the instrument used in the crime!

Uh, Roxie didn't say anything about it being pure silver, and maybe you should write down the thing about the crystal bits--



--or not, I guess that's okay

: I should talk to Carl about this evidence since it makes him a likely suspect.

And if we look back in the opened toolbox:



Sam heads back inside the mansion, away from the damp and the alligators and stuff. Carl is still in the kitchen, presumably still making our sandwich.

: I found a silver hammer in your toolbox.



that face







You know what this is, this is blatant anti-undead bigotry, dammit, Sam! Carl limps sadly off, leaving Sam to his notes.

: Who here could help me discover Carl's motivation?

Note the word Sam uses there: 'motivation'. That won't come back to haunt us, no sir. Sam leaves the kitchen, deep in thought, and promptly walks face-first into a text from Agent Walker:



Well, where there's food there are bound to be people, right? Follow the food!

Now, then. Carl's 'motivation'.



Who knows more about a character's motivation... than an actor?

: Trevor! I could use your help.

: Is the investigation going well, my good detective?





: A... play...?

: Indeed! A reenactment of the crime for all to see!

wh

: Thanks Trevor. That's certainly... an option!

Trevor beams and heads off, and Sam realizes that he has no better ideas.



Oh hell yes, let's do this.


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: Next time on MySims Agents: I've always wanted to be an actor, pal!


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We can choose to confront Carl with either our footprint evidence or our silver-hammer evidence. Both scenarios play out similarly. If we'd chosen the footprints:

: Your footprints put you at the crime scene.

: Well, yes. I'm often in there to clean the crystal or just to check on it.

: You're one of the few suspects with access to the crystal. You certainly had opportunity to smash the crystal!

And it's just the same from there. We can only confront him about one piece of evidence, though; once we pick one, the other one is removed from our list of dialogue choices.