The Let's Play Archive

MySims Agents

by Picayune

Part 83: Ep. 57: Among Our Chief Weapons Are: Doubt, Surprise, Deadpan Sarcasm


---


: Last time on MySims Agents: Carl steadfastly denies breaking the fortunite crystal! And he cries a lot. I don't like it when zombies cry. It smells like soggy hamburger.


---






Based on his conversation with Violet, Sam can think of two new avenues of investigation off the top of his head. Maybe she'll have something else helpful to say?

: So, Violet. Do you believe Carl was guilty?

: Carl has always been a kind and devoted butler. There must be some other explanation!

Guess not, although her fidelity is heartwarming. We should go check in with the others. Maybe someone will let something incriminating slip!



Everybody's just kind of hanging around. Sam quickly polls Buddy for his opinion.

: What do you think about the evidence, Buddy?

: I gotta admit, that Zombie Carl guy sure looks suspicious!

Yes, that's the problem, thanks, Buddy. Anyway. Trevor's already been (dubiously) helpful to us, so let's start with him.

: Do you think Carl really smashed the fortunite?

: I've been in over 27 plays where the butler did it!

: And you think that means that Carl, being a real butler, is guilty beyond a doubt?



Er... right on, Trevor? Anyway, Ms. Nicole is slightly less abrasive than Gordon. Let's catch up with her in the dining room.

: Do you think Carl really smashed the fortunite?



: Wardrobe-inspired property destruction?

: Have you ever worked with models, darling? Happens all the time...

And, well, I guess we ought to talk to Gordon, back out in the main room.

: Do you think Carl really smashed the fortunite?

: I found your proof quite compelling. I can't see who else could have done it.

: It just doesn't seem in his character, though. He seems like a nice guy...



... goddammit Trevor quit that

So what does Madame Zoe have to say about it? Seems like she's the wronged party here.

: Do you think Carl really smashed the crystal?



: True. Carl clearly did smash the crystal, but why? There's no motive.

: Afraid I don't know, but guilty is guilty, no matter the reason.

Uh... huh. Okay.

At this point we could fix the dumbwaiter and go bother Carl. But the poor guy's really upset, so... let's give him a few minutes to calm down. Violet mentioned secret passages. Let's go see if we can find any!



We return to the crystal room and have another look around.



Well. That is odd. We can't seem to do anything else with the fireplace, though. Just... notice things about it.



While Sam rechecks everything in the room, he fields a text from Agent Walker. Fingers crossed!



And, finally, Sam remembers the weird clock that doesn't work because it's missing parts. Gasp.

: There's something odd about the broken clock in the crystal room. I need to find some spare parts to fix it.

Onward! To looting!





We loot a gear from the other grandfather clock. Fitting!



From the piano. Pianos are gear-driven, you know.



From Carl's antique stove--



--and from the slightly-less-antique fridge.



Finally, we go outside and finally put this useless riding lawn mower to some use.



Woo hoo!



The puzzles have reached the point where I lovingly refer to many of them as 'fuckers'. This is one of them!



The clock goes BONG BONG BONG as Sam slots the last belt into place.



The camera pans from Sam, at the clock--



--to the fireplace, which is suddenly moving!



Sounds super spooky! Let's--



--as I was saying, let's check it out!



And Sam was never heard from again, bringing the game to an abrupt and unsatisfying end. So long, folks! Thanks for following the LP!


---


: Next time on MySims Agents: ... omigosh, pal, did you die back there?

: I'm sitting right here, you know. Right now.

: But are you okay?!