Part 83: Ep. 57: Among Our Chief Weapons Are: Doubt, Surprise, Deadpan Sarcasm
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Based on his conversation with Violet, Sam can think of two new avenues of investigation off the top of his head. Maybe she'll have something else helpful to say?
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Guess not, although her fidelity is heartwarming. We should go check in with the others. Maybe someone will let something incriminating slip!
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Everybody's just kind of hanging around. Sam quickly polls Buddy for his opinion.
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Yes, that's the problem, thanks, Buddy. Anyway. Trevor's already been (dubiously) helpful to us, so let's start with him.
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Er... right on, Trevor? Anyway, Ms. Nicole is slightly less abrasive than Gordon. Let's catch up with her in the dining room.
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And, well, I guess we ought to talk to Gordon, back out in the main room.
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... goddammit Trevor quit that
So what does Madame Zoe have to say about it? Seems like she's the wronged party here.
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Uh... huh. Okay.
At this point we could fix the dumbwaiter and go bother Carl. But the poor guy's really upset, so... let's give him a few minutes to calm down. Violet mentioned secret passages. Let's go see if we can find any!
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We return to the crystal room and have another look around.
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Well. That is odd. We can't seem to do anything else with the fireplace, though. Just... notice things about it.
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While Sam rechecks everything in the room, he fields a text from Agent Walker. Fingers crossed!
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And, finally, Sam remembers the weird clock that doesn't work because it's missing parts. Gasp.
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Onward! To looting!
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We loot a gear from the other grandfather clock. Fitting!
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From the piano. Pianos are gear-driven, you know.
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From Carl's antique stove--
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--and from the slightly-less-antique fridge.
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Finally, we go outside and finally put this useless riding lawn mower to some use.
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Woo hoo!
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The puzzles have reached the point where I lovingly refer to many of them as 'fuckers'. This is one of them!
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The clock goes BONG BONG BONG as Sam slots the last belt into place.
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The camera pans from Sam, at the clock--
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--to the fireplace, which is suddenly moving!
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Sounds super spooky! Let's--
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--as I was saying, let's check it out!
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And Sam was never heard from again, bringing the game to an abrupt and unsatisfying end. So long, folks! Thanks for following the LP!
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