Part 84: Ep. 58: Skulls Are A Valid Decorative Motif
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The rotating fireplace dumps Sam into a secret passage! (And does not actually burn his trousers off.) It's all pretty functional-looking back here, and also extremely planar, which means--you got it--another 2D platforming section.
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Sam heads down from the entrance and promptly finds these. I... what. What. Cyrus was a pretty metal old dude!
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Anyway, it's back up for us! I just love all these goofy jumping poses.
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Sam jumps along crates and shelves and cinderblocks and assorted crazy shit all the way to the top left-hand side of this section, just above the entrance, and pauses for a well-earned sarcasm break.
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Then up and over these boxes to our first fenergy vent.
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Unlike other 2D sections, the F-space action in this one is all very up close and personal and is that a skull faded into the back wall? How did I never see that before?
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Anyway, shifting that pile of books lets us go all the way to the right-hand side of the section, where Sam pulls out a measuring tape to measure the age of this boiler. Or something. That's some tape.
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Then he jumps back up to this second fenergy vent and uses it to shift the cardboard box out of his way.
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Sam jumps down into this little dead-end-like room with both a shadow skull on the wall and a real-deal skull on the shelves. Oh, and a fenergy vent.
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He picks up this thick trapdoor-like object and moves it to the convenient shelf above.
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Jumping through the hole he just made brings him to ground level.
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Skulls!
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A door! Is the platforming over already?
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Of course not!
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Down the stairs to a fenergy vent, building stairs out of crates and books, you know the drill.
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Back and forth up these alternating ledges--
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--move the shelf above our heads to make the next ledge--
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--and pause on our brand-new ledge to hear some good news! Woo hoo! We'll check in with Jenny when we're not hot on the trail of... somebody.
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Then it's on to a nearby fenergy vent to move this box down so that we can get up.
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Up and over! ... aw, the little sign has a fat cow's face on it.
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Continuing to build our way up and over to the right.
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As we reach the right-hand side of this area, Sam finds some notes taped to the wall. Some intriguing notes.
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Just below those, a collapsed shaft.
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And a level or two down from there, a mysterious trunk.
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Sam busts out the Techno-Tool and gets to work.
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Gasp! Invisible fortunite crystals! Dastardly!
Sam pulls out his trusty phone. Good to see he gets reception back here.
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He waves his glowing pink phone over the crate, and...
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GASP!
Sam says goodbye to Roxie, hangs up, and updates his notes.
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GAAAAAASP!
Looking in the trunk again:
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Thanks, Sam. Let's motor.
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We've always been able to rotate objects with the F-Space Manipulator while decorating HQ, but now the game requires us to do it to proceed. Sam flips the stairs around and puts them down below.
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Which drops him down by... another fireplace!
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He rides the new fireplace around...
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... and pops out in the dining room! GASP or not, whatever works for you.
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