Part 87: Interlude: Carl's Attic And Other Holes
Hey, it's not like we're doing anything important right now--let's go look at some things!
Carl's room is just full of weird junk. We should check this out.
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Aw, a little wind-up train!
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Damn.
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If we look at Carl's gross stained floor mattress...
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Something under the covers? Let's shake it loose!
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Actually, let's shake the bed and then watch Sam freak out!
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yaaagh
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Eugh, enough of that. Let's go outside.
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Answer: a gargoyle! And an ivy trellis! Cripes, Cyrus really had to own everything, didn't he?
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Remember this gigantic stump? There was a trophy of Fireman Carl on top of it, and... that there is a poorly-hidden door!
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A locked door.
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But not for long!
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We've let ourselves into this pleasant, sunny swamp nook.
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So nice in here.
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But hey, who gives a fig about ambience when there's theft to be about? There are two chests to loot in here! In this one we find some super-keen new music to play at HQ.
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And over here, a capelet, some kind of desk, and a chair for said desk.
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Here's the capelet--it's just a gray recolor of the Holmes outfit that we got earlier.
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And, while we're at it, the Cyrus costume, now with 98% less flour dust.
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Finally, some sage life advice from the dude who literally forgot that seeds require time to grow into plants.